Lucky CG World: November 2010

Tuesday, November 30, 2010

M@rvelousDesigner Ver 2 Pro 32 & 64

Make 3D clothes in just 10 minutes
http://www.marvelousdesigner.com/

Full Pro Version - both 32bit & 64bit

http://hotfile.com/dl/85666045/0785e3f/MarvelousDesigner.rar.html

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Tuesday, November 23, 2010

Luxology Modo - Shadertree Essentials Training Video

Luxology Modo - Shadertree Essentials Training Video
MOV | 1280 x 720 | 3h 26min | 899 MB
Gender: elearning

If you use modo for rendering, any time you put into learning the power of the Shadertree is well spent. In this three part video tutorial series, Ryan Drue of Luxology delves into the Shadertree while creating three beauty shots.
Each of the three images created in these instructional videos present their own challenges but they all share one thing - each makes extensive use of the Shadertree in modo 401. Working with supplied models and images, the videos will guide you through the thought processes and mechanics of increasing the visual sophistication of the final image in a step-by-step fashion. By watching and listening to Ryan explain his expert approach to getting the most out of the Shadertree, each of the three supplied videos will deepen your knowledge of this critical part of modo.

Video Part 01 – Game Controller Product Shot

This video guides you through the creation of a final product shot from a supplied model. The almost stark white on white scene makes every tweak and nuance of the final “beauty pass” image highly visible. The approach in this video is to simulate (to some extent) studio lighting techniques and to use Photoshop to perform image post-processing on separate render outputs.

Topics covered include:

* Lighting a scene with luminous polygons
* Environment and Camera settings to “sell it”
* Adding and duplicating materials
* Instancing materials
* Controlling highlights
* Blurry reflections
* Subsurface scattering
* Visibility settings
* Use of image maps in lieu of modeling
* Subsurface scattering
* Gamma correction
* Ambient occlusion to add edge detail
* Preview Renderer

Video Part 02 – Notebook Computer Product Shot

This second video in the series is a step-by-step creation of a final product shot from a pre-built model of a notebook computer. Particularly challenging areas are creating the brushed aluminum material, achieving a realistic screen reflection, and making the keys “pop” in the scene.

Topics covered include:

* Shadertree organization
* Multiple environments
* Control over reflection
* Use of light probe
* Leveraging render outputs in Photoshop (e.g. colorization)
* Global illumination
* Anti-aliasing settings
* ShadowCatcher to capture ground shadows
* Adding directional lights
* Render region
* Noise elimination via render settings
* Gamma control

Video Part 03 – Riverbed Nature Scene

This final video in the series has as its subject a natural, organic setting. The scene is depicted at early morning, with nearly still water running down the stream and a colored mist rising from the wet ground. Scene complexity is radically increased at render time via the extensive use of modo Replicators for rocks and leaves.

Topics covered include:

* Physically-based sunlight as environment
* Shadow parameter adjustment
* Boundary box mode to maintain interactivity
* Group and Layer masks
* Extensive use of image maps across scene with tiling
* Creating water
* Using Gradients and Weight maps to drive where rocks are replicated on streambed
* Achieving mossy look on rocks
* Stencil maps
* Subsurface scattering
* Gamma correction
* Instance Replicators
* Mist effect via Volumetric lighting


HOTFILE
http://hotfile.com/dl/58566865/dbb08a0/Shad3rtree_Ess3ntials.part01.rar.html
http://hotfile.com/dl/58566792/cb1d556/Shad3rtree_Ess3ntials.part02.rar.html
http://hotfile.com/dl/58566923/3936993/Shad3rtree_Ess3ntials.part03.rar.html
http://hotfile.com/dl/58566907/d9e3929/Shad3rtree_Ess3ntials.part04.rar.html
http://hotfile.com/dl/58566902/aadbd17/Shad3rtree_Ess3ntials.part05.rar.html
http://hotfile.com/dl/58567226/d4c9785/Shad3rtree_Ess3ntials.part06.rar.html
http://hotfile.com/dl/58567146/7dbd21f/Shad3rtree_Ess3ntials.part07.rar.html
http://hotfile.com/dl/58567043/c221a33/Shad3rtree_Ess3ntials.part08.rar.html
http://hotfile.com/dl/58567029/3f977d0/Shad3rtree_Ess3ntials.part09.rar.html

FREAKSHARE
http://freakshare.net/files/skv8sv23/Shad3rtree_Ess3ntials.part01.rar.html
http://freakshare.net/files/273lyzbr/Shad3rtree_Ess3ntials.part02.rar.html
http://freakshare.net/files/18pyt8m5/Shad3rtree_Ess3ntials.part03.rar.html
http://freakshare.net/files/awjsrjoa/Shad3rtree_Ess3ntials.part04.rar.html
http://freakshare.net/files/hmt05n20/Shad3rtree_Ess3ntials.part05.rar.html
http://freakshare.net/files/kgqxuvg7/Shad3rtree_Ess3ntials.part06.rar.html
http://freakshare.net/files/963rsmce/Shad3rtree_Ess3ntials.part07.rar.html
http://freakshare.net/files/xn2x9f74/Shad3rtree_Ess3ntials.part08.rar.html
http://freakshare.net/files/uddzkf8b/Shad3rtree_Ess3ntials.part09.rar.html
FILESERVE
http://www.fileserve.com/file/vKefGxf/Shad3rtree_Ess3ntials.part01.rar
http://www.fileserve.com/file/K4WgUTX/Shad3rtree_Ess3ntials.part02.rar
http://www.fileserve.com/file/cKgXEje/Shad3rtree_Ess3ntials.part03.rar
http://www.fileserve.com/file/QpHYWzn/Shad3rtree_Ess3ntials.part04.rar
http://www.fileserve.com/file/sY4KHJ5/Shad3rtree_Ess3ntials.part05.rar
http://www.fileserve.com/file/3v927gv/Shad3rtree_Ess3ntials.part06.rar
http://www.fileserve.com/file/XwKkZDU/Shad3rtree_Ess3ntials.part07.rar
http://www.fileserve.com/file/D8eq5fa/Shad3rtree_Ess3ntials.part08.rar
http://www.fileserve.com/file/rJq3Ue8/Shad3rtree_Ess3ntials.part09.rar

SHARINGMATRIX
http://sharingmatrix.com/file/15375583/Shad3rtree_Ess3ntials.part01.rar
http://sharingmatrix.com/file/15238309/Shad3rtree_Ess3ntials.part02.rar
http://sharingmatrix.com/file/15375619/Shad3rtree_Ess3ntials.part03.rar
http://sharingmatrix.com/file/15375629/Shad3rtree_Ess3ntials.part04.rar
http://sharingmatrix.com/file/15375685/Shad3rtree_Ess3ntials.part05.rar
http://sharingmatrix.com/file/15375997/Shad3rtree_Ess3ntials.part06.rar
http://sharingmatrix.com/file/15375705/Shad3rtree_Ess3ntials.part07.rar
http://sharingmatrix.com/file/15375703/Shad3rtree_Ess3ntials.part08.rar
http://sharingmatrix.com/file/15376293/Shad3rtree_Ess3ntials.part09.rar
UPLOADING
http://uploading.com/files/9fcmb24a/Shad3rtree_Ess3ntials.part08.rar/,
http://uploading.com/files/ddfcdm94/Shad3rtree_Ess3ntials.part09.rar/,
http://uploading.com/files/c9615e1e/Shad3rtree_Ess3ntials.part05.rar/,
http://uploading.com/files/dcba3847/Shad3rtree_Ess3ntials.part07.rar/,
http://uploading.com/files/cd329328/Shad3rtree_Ess3ntials.part06.rar/,
http://uploading.com/files/7ee1cm4m/Shad3rtree_Ess3ntials.part04.rar/,
http://uploading.com/files/37mm6555/Shad3rtree_Ess3ntials.part03.rar/,
http://uploading.com/files/2mm2429d/Shad3rtree_Ess3ntials.part01.rar/,
http://uploading.com/files/mf39dffa/Shad3rtree_Ess3ntials.part02.rar/,


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Red Giant All Guru Presets 2010 (Presets & AE Projects)

Red Giant All Guru Presets 2010 (Presets & AE Projects) | 2.41 GB
Year / Date: 2010
Developer: Red Giant
Web Developer: http://www.redgiantsoftware.com/products/addons/

Bit depth: 32bit +64 bit
Compatibility with Vista: complete
Compatible with Windows 7: complete
Language: English
License: Freeware
System requirements: Having installed plugins Red Giant (Looks 2010, Knoll Light Factory, Trapcode Suite 2010) to the program After Effects, Photoshop, Premiere Pro, Final Cut, Motion, Avid, Sony Vegas


Hotfile

http://hotfile.com/dl/83871725/94978f2/Red.Giant.All.2010.part01.rar.html
http://hotfile.com/dl/83877142/7711495/Red.Giant.All.2010.part02.rar.html
http://hotfile.com/dl/83883781/7f89a7c/Red.Giant.All.2010.part03.rar.html
http://hotfile.com/dl/83890172/4110ef0/Red.Giant.All.2010.part04.rar.html
http://hotfile.com/dl/83901532/e87d9ba/Red.Giant.All.2010.part05.rar.html
http://hotfile.com/dl/83905086/25f0e26/Red.Giant.All.2010.part06.rar.html
http://hotfile.com/dl/83911160/f467197/Red.Giant.All.2010.part07.rar.html
http://hotfile.com/dl/83916715/97ae963/Red.Giant.All.2010.part08.rar.html
http://hotfile.com/dl/83925512/f38b7ef/Red.Giant.All.2010.part09.rar.html
http://hotfile.com/dl/83929261/90593a0/Red.Giant.All.2010.part10.rar.html

http://hotfile.com/dl/83935557/e135310/Red.Giant.All.2010.part11.rar.html
http://hotfile.com/dl/83943219/314fdce/Red.Giant.All.2010.part12.rar.html
http://hotfile.com/dl/83954487/5822417/Red.Giant.All.2010.part13.rar.html

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Girls Of Gaming Vol.01-06

Girls Of Gaming Vol.01-06
650 JPG - 215 mb - 800x1000

link

hotfile

http://hotfile.com/dl/63913887/232506f/GirlsOfGaming_Vol.01.zip.html
http://hotfile.com/dl/63913939/baacc10/GirlsOfGaming_Vol.02.zip.html
http://hotfile.com/dl/63914001/9d6d8e0/GirlsOfGaming_Vol.03.zip.html
http://hotfile.com/dl/63914060/0250fa4/GirlsOfGaming_Vol.04.zip.html
http://hotfile.com/dl/63914220/0915b20/GirlsOfGaming_Vol.05.zip.html
http://hotfile.com/dl/63914344/8d949a2/GirlsOfGaming_Vol.06.zip.html

fileserve

http://www.fileserve.com/file/esmmRW4
http://www.fileserve.com/file/QepyJzF
http://www.fileserve.com/file/uZu2QBm
http://www.fileserve.com/file/uMa4B3Y
http://www.fileserve.com/file/qzw6ShS
http://www.fileserve.com/file/j56wXpb


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Christmas Tree 3D Model

Christmas Tree 3D Model
3D Max| 120.6 Mb

Link:

http://hotfile.com/dl/84398310/83a0067/Christmas_tree_3d.rar.html

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Evermotion Archmodel Vol 76


Evermotion Archmodel Vol 76
http://www.evermotion.org/modelshop/show_product/archmodels-vol-76/3716/0/0/
728.46MB |HF Links
3ds, c4d, fbx, max, obj,

3ds: simple object without textures and materials
c4d, fbx :simple object without materials (with mapping and textures included)
max, obj :simple object without textures and materials (with mapping included)
max - V-Ray 1.5 or higher - with textures and shaders

C4d advanced renderer object prepared for C4d renderer and Cinema 4D R11.5 or higher (with textures and shaders)
Fryrender *.max
-
with textures and shaders
Mental Ray *.max
-
with textures and shaders
Scanline *.max
-
with textures and shaders
V-Ray

object prepared for V-Ray renderer and Cinema 4D R11.5 (with textures and shaders)
*. max 2008 or higher
Cinema 4D R11.5 or higher

Links
http://hotfile.com/dl/56815296/1b53bce/Evermotion.Archmodel.Vol.76.iso.001.html
http://hotfile.com/dl/56815449/a400b13/Evermotion.Archmodel.Vol.76.iso.002.html
http://hotfile.com/dl/56815551/d535c37/Evermotion.Archmodel.Vol.76.iso.003.html
http://hotfile.com/dl/56815678/9389b6c/Evermotion.Archmodel.Vol.76.iso.004.html


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Monday, November 15, 2010

3D World Volume 134 CD

3D World Volume 134 | ISO | .flv | English | H264 1024x768 361 kbps | AAC 74 kbps 44.1 KHz | 714Mb



Welcome to the disc for 3D World Vol – 134.
This issue we have provided a full version of Xfrog 4 for Maya as well as a trial version of the latest release,
Xfrog 5 for Maya. Assets include models from The Game Creators,PROVIZ3D, Xfrog and Poser World. There’s also a complete
texture collection from Game Beep, a Blitz Academy training module and a collection of sound FX from soundscalpel.


Hotfile

http://hotfile.com/dl/81201936/afc4e5e/3D_World_Volume_134.part1.rar.html
http://hotfile.com/dl/81201934/87687c7/3D_World_Volume_134.part2.rar.html
http://hotfile.com/dl/81203370/267fd94/3D_World_Volume_134.part3.rar.html
http://hotfile.com/dl/81203446/0074337/3D_World_Volume_134.part4.rar.html
http://hotfile.com/dl/81204778/7915156/3D_World_Volume_134.part5.rar.html
http://hotfile.com/dl/81205041/37d1faa/3D_World_Volume_134.part6.rar.html
http://hotfile.com/dl/81206170/996d5bd/3D_World_Volume_134.part7.rar.html
http://hotfile.com/dl/81206356/647bfa1/3D_World_Volume_134.part8.rar.html


Fileserve

http://www.fileserve.com/file/TYVDWM6
http://www.fileserve.com/file/RZbJZUa
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http://www.fileserve.com/file/nVHCduW
http://www.fileserve.com/file/svra6M4
http://www.fileserve.com/file/TXtddHF
http://www.fileserve.com/file/KwGCPb2

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Brazil Pro Stable 2.1.1 For 3ds Max (2010/2011) Win (32/64)

Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max.
max 2010 32/64 | max 2011 32/64
Reliability
No matter how mundane it may sound, reliability in your renderer, and especially on your renderfarm, is key to your ability to work efficiently, deliver on schedule, and avoid unexpected interruptions during a job. Brazil has always had a reputation for great reliability and we believe V2 will be setting new standards for how reliable a renderer can be.

Production Proven

Brazil r/s was instrumental in breaking 3ds Max into wide-spread high-end CG production. Brazil V2 continues our tradition of developing software in studio environments, and having already been featured in several films and other professional projects, we're confident that all artists will benefit from the additional tools and performance that our early adopters have demanded.

The Highest Quality
We could go on and on about the benefits of quality software, and the technicals behind how Brazil r/s allows artists to attain images of superior quality, but ultimately, it’s the imagery and the work that speak for themselves.

Flexibility
Whether your needs include film quality production rendering, architectural or engineering visualization or just 3D artistic expression, Brazil r/s is the renderer of choice for artists and studios world-wide. By being a truly compatible 3ds Max renderer, and by supporting the widest possible range of 3rd party plug-ins, Brazil r/s V2 lets you achieve any desired style of rendered output without having to retool your entire pipeline to suit a specific renderer.


Workflow

Brazil's unbeatable, flexible, and artist-friendly tools are without a doubt the fastest and the easiest to work with of any rendering toolkit available. Time saved adjusting renderer settings is money-in-the-bank when it comes to your ability to tweak and improve imagery. Efficiency is key to creating quality imagery, and nothing kills efficiency like fighting with inefficient tools.

Raising The Bar

SplutterFish understands that rendering is key to what many of our clients do. We also understand that rendering means more than just installing a new plugin. Rendering is about quality, it's about how working artists produce their imagery, and it's about how the tools work with the rest of the systems a studio relies upon. Brazil r/s V2 is a suite of tools designed with these needs in mind. Once again, Brazil r/s raises the bar and re-asserts its dominance in the rendering food-chain.


Brazil Pro Stable 2.1.1 For 3ds Max (2010) Win (32/64)

hotfile.com
http://hotfile.com/dl/80387855/fb942f2/BP2.2010pC.rar.html



Brazil Pro Stable 2.1.1 For 3ds Max (2011) Win (32/64)

hotfile.com
http://hotfile.com/dl/80388225/03fbb40/BP2.2011pC.rar.html

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Cebas ThinkingParticles R4.0 SP1 for 3ds Max 2008/2009/2010/2011 x86/x64


thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.

Sam Khorshid a professional Digital Artist, who worked at Uncharted Territory in the making of Roland Emerich's latest movie, "2012" says:
Due to the sheer number of dynamic, interacting systems, we needed a procedural solution. This show was too complex for each artist to work on a shot level. Thinking particles R4 was the right fit for this task. The basis for our destruction pipeline was TP4's integrated dynamics (shape collision) and rule based workflow, coupled with finalRender's fantastic instancing ability. volumeBreaker too, was specifically developed for "2012" along with a new robust joint system, layered caching with retiming functionality and new mesh handling tools for ingesting complex buildings into particle systems. What these new innovations enabled, was the creation of a world that dynamicly interacts with all of its elements: buildings reacting to earth upheavel, cars reacting to falling debris, everything interconnected.

The real power of thinkingParticles comes from its unlimited combination of conditions and operators that define the behavior of each single particle, in a particle system. As a programming language offers all the freedom and power to a programmer, so thinkingParticles offers the same unlimited power to the 3ds Max and 3ds Max Design artist.

What's the real deal with thinkingParticles ?

thinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.

Rule-based Versus Event-driven Particle Systems

Where does thinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works, based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while thinkingParticles is totally independent of any timing and key framing!
thinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects, and not timers or events, that happen at certain key frames in an animation. A particle system created with thinkingParticles will always work, regardless of the timing or number of frames that may change in an animation.


OS:
WinAll
Language:
English


http://hotfile.com/dl/81724803/2cbdc5e/Cebas.T.P_R4.0_SP1_for_3DsMax_2008-2011_32Bit__64Bit.rar.html

Read more!