tag:blogger.com,1999:blog-49542542892109043902024-02-02T11:25:30.998-08:00Lucky CG WorldStep-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.comBlogger415125tag:blogger.com,1999:blog-4954254289210904390.post-1708956794036715622010-12-12T05:39:00.001-08:002010-12-12T05:41:10.054-08:00Thor 2011 – Leaked Trailer<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTP9QTkAjSlTujHRg0m9hy6hLBSf9_YA6LbOxTHCeIb8qO77ylm5HT4yCYYUusHiqMK6lZtAeRslmXjc7_vXI8TjoDkqnFNcoTu8ouGvQi0h4XTa1eEz4eV_Fv2PhFtAp2Z9VKkVlHUxau/s1600/2c5d55f8.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 276px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTP9QTkAjSlTujHRg0m9hy6hLBSf9_YA6LbOxTHCeIb8qO77ylm5HT4yCYYUusHiqMK6lZtAeRslmXjc7_vXI8TjoDkqnFNcoTu8ouGvQi0h4XTa1eEz4eV_Fv2PhFtAp2Z9VKkVlHUxau/s400/2c5d55f8.jpg" alt="" id="BLOGGER_PHOTO_ID_5549789937417353746" border="0" /></a><br /><strong><a href="http://hotfile.com/dl/79724144/1d0f455/Thor.Trailer.rar.html">Blockbuster movie for 2011. This trailer was shown during the Comic Con<br /></a><br /><br /><br />Links:<br /><br /><span class="fullpost"><br /><a href="http://hotfile.com/dl/79724144/1d0f455/Thor.Trailer.rar.html">http://hotfile.com/dl/79724144/1d0f455/Thor.Trailer.rar.html<br /></a></strong><br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-22180994641197167482010-12-12T05:31:00.001-08:002010-12-12T05:34:52.615-08:00Transformers: Dark of the Moon (2011) Trailer<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNgIMhmmj2r-G0pdgg2gkAFM4fxP09QiZg3D4Jg4RWNHESiFmWB0grPMi_A4vKyR-JRRj2NBwlD7qnQwykODI1q1nD0-tn5qeQH83RqKZrzkECK7lfPPAdFeCAVTmPejQnJ9r3wVWgndJd/s1600/transformers3darkofthem.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 270px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNgIMhmmj2r-G0pdgg2gkAFM4fxP09QiZg3D4Jg4RWNHESiFmWB0grPMi_A4vKyR-JRRj2NBwlD7qnQwykODI1q1nD0-tn5qeQH83RqKZrzkECK7lfPPAdFeCAVTmPejQnJ9r3wVWgndJd/s400/transformers3darkofthem.jpg" alt="" id="BLOGGER_PHOTO_ID_5549788153570641586" border="0" /></a><br /><b>Transformers: Dark of the Moon (2011) Trailer</b><div align="center">Language: English<br />2 Min 16 Sec | 1920 x 1080 | XviD 2852Kbps | 29.970fps | DVDrip | AAC – 44KHz | 46.5 MB<br />Genre: Action | Adventure | Sci-Fi</div><br />The Autobots Bumblebee, Ratchet, Ironhide and Sideswipe led by Optimus Prime, are back in action, taking on the evil Decepticons...<br /><br /><span class="fullpost"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhjHEU6f67DEhej9gY9MJVN9keTL0dHbYSGtQxFrsp0WEK1ByO0Mt13jrGtmwZQj-ib54U9s4tWBGRjYtsrXtUa2okvDQwcSqdo1E3rkHZPXT4m6EZYMNzcmh6MuGtAAKDA7YlW4xTXQjL/s1600/transformers3darkofthem1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 319px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhjHEU6f67DEhej9gY9MJVN9keTL0dHbYSGtQxFrsp0WEK1ByO0Mt13jrGtmwZQj-ib54U9s4tWBGRjYtsrXtUa2okvDQwcSqdo1E3rkHZPXT4m6EZYMNzcmh6MuGtAAKDA7YlW4xTXQjL/s400/transformers3darkofthem1.jpg" alt="" id="BLOGGER_PHOTO_ID_5549788022145350306" border="0" /></a><u><b>Download from Fileserve.com:</b></u><br /><br /><span><a href="http://www.fileserve.com/file/b9eHSRN/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar" target="_blank">http://www.fileserve.com/file/b9eHSRN/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar</a> </span><br /><br /><br /><br /><u><b>From Hotfile.com:</b></u><br /><br /><a href="http://hotfile.com/dl/88875292/230baaa/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar.html" target="_blank" rel="nofollow">http://hotfile.com/dl/88875292/230baaa/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar.html<br /></a><br /><br /><br /><u><b>From Filesonic.com:</b></u><br /><br /><span><a href="http://www.filesonic.com/file/41602279/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar" target="_blank">http://www.filesonic.com/file/41602279/Transformers.3.Dark.of.The.Moon.2011.Trailer.1080p.rar</a> </span><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-7102288562960743632010-12-06T09:05:00.000-08:002010-12-06T09:08:02.726-08:00E-on Vue 8.5 Xstream (PC/MAC)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhaE3tOPXJzVg8AEHF0y8nP0SwKw-pkhw61TXCNmorSh5bnKjONJcxw-0h8JVXmaeF8si05Uqd1g_OS-Anu3E84yJP2YtXNer8dOmDHGJXD41d165YwwCbxKbiPYYb6Ll64_B7ezXUq9v/s1600/20100712011211.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 338px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOhaE3tOPXJzVg8AEHF0y8nP0SwKw-pkhw61TXCNmorSh5bnKjONJcxw-0h8JVXmaeF8si05Uqd1g_OS-Anu3E84yJP2YtXNer8dOmDHGJXD41d165YwwCbxKbiPYYb6Ll64_B7ezXUq9v/s400/20100712011211.jpg" alt="" id="BLOGGER_PHOTO_ID_5547616813276122562" border="0" /></a>E-on Vue 8.5 Xstream (PC/MAC) | 576 MB + 980 MB<br /><br />Vue 8 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max Maya, LightWave, Cinema 4D and Softimage Access all the power of the world's leading 3D Digital Nature solution directly rom within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.<br />DISK1: Windows and MACOSX installation files<br />DISK2: Extras (same as our 8.0 Release)<br /><br /><br />Links<br /><span class="fullpost"><br /><span><a href="http://www.fileserve.com/file/K7d8ZsN/shareislove_Vue85D1.part1.rar" target="_blank">http://www.fileserve.com/file/K7d8ZsN/shareislove_Vue85D1.part1.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/EWBcZDz/shareislove_Vue85D1.part2.rar" target="_blank">http://www.fileserve.com/file/EWBcZDz/shareislove_Vue85D1.part2.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/6yvUGAj/shareislove_Vue85D1.part3.rar" target="_blank">http://www.fileserve.com/file/6yvUGAj/shareislove_Vue85D1.part3.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/T5uMYNK/shareislove_Vue85D2.part1.rar" target="_blank">http://www.fileserve.com/file/T5uMYNK/shareislove_Vue85D2.part1.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/MPMHYQh/shareislove_Vue85D2.part2.rar" target="_blank">http://www.fileserve.com/file/MPMHYQh/shareislove_Vue85D2.part2.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/dbTf6ev/shareislove_Vue85D2.part3.rar" target="_blank">http://www.fileserve.com/file/dbTf6ev/shareislove_Vue85D2.part3.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/SjNbBbP/shareislove_Vue85D2.part4.rar" target="_blank">http://www.fileserve.com/file/SjNbBbP/shareislove_Vue85D2.part4.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/wYkjcVH/shareislove_Vue85D2.part5.rar" target="_blank">http://www.fileserve.com/file/wYkjcVH/shareislove_Vue85D2.part5.rar</a> </span><br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-33773563503804616832010-12-06T09:00:00.001-08:002010-12-06T09:05:08.715-08:00Maxon Cinema 4D Studio R12 Retail Multilingual<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdhpjyEGsxPjuHNP4Nl2lnphrQq41VZJaYevd-ktvmt2V8dkJwi226Is4p1ze8pi5luWBI1S2k5WQPfvMAowMUS5tsHu0ogyXiS1lE13SheeSi0oPsVKRK8O6UfHLDoZi7gOfkQAsD23M_/s1600/maxoncinema4dstudio.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 379px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdhpjyEGsxPjuHNP4Nl2lnphrQq41VZJaYevd-ktvmt2V8dkJwi226Is4p1ze8pi5luWBI1S2k5WQPfvMAowMUS5tsHu0ogyXiS1lE13SheeSi0oPsVKRK8O6UfHLDoZi7gOfkQAsD23M_/s400/maxoncinema4dstudio.jpg" alt="" id="BLOGGER_PHOTO_ID_5547615383180438578" border="0" /></a>Maxon Cinema 4D Studio R12 Retail Multilingual x86/x64 | 3.04 GB<br /><br />Maxon Cinema 4D - the easiest to use professional 3D-program! The twelfth generation of CINEMA 4D is a milestone in the development of professional 3D-software. It has never been so easy and convenient to create on-screen professional 3D-images and animations. In this case, CINEMA 4D can be found in all areas where applied 3D-graphics.<br />Year: 2010<br />Genre: 3D Graphics<br />Platform: x86 / x64<br />Developer: Maxon<br />Medicine: Present<br />Language: English / Russian / Czech / German / French / Spanish / Italian / Japanese / Polish, etc.<br /><br />Description:<br /><br />- Easily learns the basics of the workflow to a rapid entry into the "third dimension", even those users who do not often work with similar programs - without limiting creativity of professionals. Manage all built on the logical concepts and exciting features CINEMA 4D provide an intuitive and interactive work with the program.<br /><br />- The new manager of imaging not only displays the image, it provides countless opportunities to make life easier for each user. You can compare the results of visualization, faster to check the animation, and even to adjust color.<br /><br />- New version of CINEMA 4D offers you better tools and simplified workflow to create three-dimensional animation design of the highest quality. With new opportunities to connect to Apple Motion and many advanced features for data exchange with Adobe After Effects you can combine 2D and 3D worlds easier and more efficient.<br /><br />Major changes:<br />New Dynamics<br />CINEMA 4D now has a versatile and easy to use system dynamics of solids based on well proven engine Bullet. Solid bodies, soft bodies and numerous opportunities to connect objects to each other connectors are also unique in its kind, as an option allows you to change the shape of objects of the pressure of the air.<br /><br />Linear process<br />Setting a linear process in the CINEMA 4D R12 is possible with just one click. Thus, light and color will be computed natural, but also require fewer light sources, and a lower quality setting - as a result you will get better images with less effort.<br /><br />Color profiles<br />The program now fully supports color profiles. This applies to the shaders and textures on one side and displayed on the monitor as well as to the result of rendering the other.<br /><br />Light sources IES<br />With these light sources IES can recreate natural lighting lamps of different manufacturers. Also supported by the photometric parameters of light such as lumens, candela, and color temperature.<br /><br />Render manager<br />Calculating the multiple scenes in a row now seems a much more convenient. You may later choose different camera and render settings, and check the active thumbnail image.<br /><br />Picture Manager<br />Multilateral manager image received in this version has more features. Histogram display, navigator for larger images and full-screen playback of animation.<br /><br />New tools for the creation of characters<br />Inverse kinematics has now dynamic qualities. CINEMA 4D Studio provides a new, highly productive tool PoseMorph mixing of different functions.<br /><br />New deformer<br />Also new are the various deformer that can be used for modeling and animation. They provide new ways of bringing objects to the form.<br /><br />These units<br />4D now supports real units. Using these objects can be used in other scenes in the correct scale.<br /><br />Python<br />Python programming language is now fully supported and allows users to extend the CINEMA 4D additional functions or scripts.<br /><br />System requirements:<br />-OS: Windows XP, Vista or Windows 7 - pazryadnost: 32bit-64bit<br />-CPU: Intel or AMD (with instruction set SSE2)<br />-VIDEO: all the cards that support OpenGL<br />-RAM: 1024 MB<br />-SOUND: -<br />-HDD: up to 2.5 GB of disk space<br /><br />Links<br /><span class="fullpost"><br />Fileserve<br /><br /><span><a href="http://www.fileserve.com/file/eSeCuHd/MC4D.Studio.v12.0.Retail.part01.rar" target="_blank">http://www.fileserve.com/file/eSeCuHd/MC4D.Studio.v12.0.Retail.part01.rar</a> </span><br /><span><a href="http://www.fileserve.com/file/tztKfsm/MC4D.Studio.v12.0.Retail.part02.rar" target="_blank">http://www.fileserve.com/file/tztKfsm/MC4D.Studio.v12.0.Retail.part02.rar</a> </span><br /><span><a 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{parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPA-KlYZyhiX5-AsNfJEAyOFUSV4wVxnw3b0kmpSKtVd3V1FwW0SYKH6nRsXN2Eha3bWg7Bzw3mnyxErqQc9Rcdu_sTSHwuycAJZZiIgrwpcYNN0kKX64naNT3BOSnwt3fCqz59eHkj43y/s1600/1291036173_mrvelous.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPA-KlYZyhiX5-AsNfJEAyOFUSV4wVxnw3b0kmpSKtVd3V1FwW0SYKH6nRsXN2Eha3bWg7Bzw3mnyxErqQc9Rcdu_sTSHwuycAJZZiIgrwpcYNN0kKX64naNT3BOSnwt3fCqz59eHkj43y/s400/1291036173_mrvelous.jpg" alt="" id="BLOGGER_PHOTO_ID_5545284265741786546" border="0" /></a>Make 3D clothes in just 10 minutes<br /><span><a href="http://www.marvelousdesigner.com/" class="smarterwiki-linkify">http://www.marvelousdesigner.com/</a></span><br /><br />Full Pro Version - both 32bit & 64bit<br /><span class="fullpost"><br /><span><a href="http://hotfile.com/dl/85666045/0785e3f/MarvelousDesigner.rar.html" class="smarterwiki-linkify">http://hotfile.com/dl/85666045/0785e3f/MarvelousDesigner.rar.html</a></span><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-23287461624989447842010-11-23T08:32:00.001-08:002010-11-23T08:34:58.060-08:00Luxology Modo - Shadertree Essentials Training Video<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8rgv_YO5W2uFmEfXrVY64wL8y_ygNM6JUpqLPiK-nIvSS37hz1s02FcEVxYuLf2EYOG6GvhpyRGfUUM1sNpIZr4RhzQXTDF063BqCn9_6hedPgR6ZkexH0qaT9tb6Hi4YLrvqtG-nRMHQ/s1600/v011.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8rgv_YO5W2uFmEfXrVY64wL8y_ygNM6JUpqLPiK-nIvSS37hz1s02FcEVxYuLf2EYOG6GvhpyRGfUUM1sNpIZr4RhzQXTDF063BqCn9_6hedPgR6ZkexH0qaT9tb6Hi4YLrvqtG-nRMHQ/s400/v011.jpg" alt="" id="BLOGGER_PHOTO_ID_5542784137556776914" border="0" /></a>Luxology Modo - Shadertree Essentials Training Video<br />MOV | 1280 x 720 | 3h 26min | 899 MB<br />Gender: elearning<br /><br />If you use modo for rendering, any time you put into learning the power of the Shadertree is well spent. In this three part video tutorial series, Ryan Drue of Luxology delves into the Shadertree while creating three beauty shots.<br />Each of the three images created in these instructional videos present their own challenges but they all share one thing - each makes extensive use of the Shadertree in modo 401. Working with supplied models and images, the videos will guide you through the thought processes and mechanics of increasing the visual sophistication of the final image in a step-by-step fashion. By watching and listening to Ryan explain his expert approach to getting the most out of the Shadertree, each of the three supplied videos will deepen your knowledge of this critical part of modo.<br /><br />Video Part 01 – Game Controller Product Shot<br /><br />This video guides you through the creation of a final product shot from a supplied model. The almost stark white on white scene makes every tweak and nuance of the final “beauty pass” image highly visible. The approach in this video is to simulate (to some extent) studio lighting techniques and to use Photoshop to perform image post-processing on separate render outputs.<br /><br />Topics covered include:<br /><br />* Lighting a scene with luminous polygons<br />* Environment and Camera settings to “sell it”<br />* Adding and duplicating materials<br />* Instancing materials<br />* Controlling highlights<br />* Blurry reflections<br />* Subsurface scattering<br />* Visibility settings<br />* Use of image maps in lieu of modeling<br />* Subsurface scattering<br />* Gamma correction<br />* Ambient occlusion to add edge detail<br />* Preview Renderer<br /><br />Video Part 02 – Notebook Computer Product Shot<br /><br />This second video in the series is a step-by-step creation of a final product shot from a pre-built model of a notebook computer. Particularly challenging areas are creating the brushed aluminum material, achieving a realistic screen reflection, and making the keys “pop” in the scene.<br /><br />Topics covered include:<br /><br />* Shadertree organization<br />* Multiple environments<br />* Control over reflection<br />* Use of light probe<br />* Leveraging render outputs in Photoshop (e.g. colorization)<br />* Global illumination<br />* Anti-aliasing settings<br />* ShadowCatcher to capture ground shadows<br />* Adding directional lights<br />* Render region<br />* Noise elimination via render settings<br />* Gamma control<br /><br />Video Part 03 – Riverbed Nature Scene<br /><br />This final video in the series has as its subject a natural, organic setting. The scene is depicted at early morning, with nearly still water running down the stream and a colored mist rising from the wet ground. Scene complexity is radically increased at render time via the extensive use of modo Replicators for rocks and leaves.<br /><br />Topics covered include:<br /><br />* Physically-based sunlight as environment<br />* Shadow parameter adjustment<br />* Boundary box mode to maintain interactivity<br />* Group and Layer masks<br />* Extensive use of image maps across scene with tiling<br />* Creating water<br />* Using Gradients and Weight maps to drive where rocks are replicated on streambed<br />* Achieving mossy look on rocks<br />* Stencil maps<br />* Subsurface scattering<br />* Gamma correction<br />* Instance Replicators<br />* Mist effect via Volumetric lighting<br /><br /><span class="fullpost"><br />HOTFILE<br />http://hotfile.com/dl/58566865/dbb08a0/Shad3rtree_Ess3ntials.part01.rar.html<br />http://hotfile.com/dl/58566792/cb1d556/Shad3rtree_Ess3ntials.part02.rar.html<br />http://hotfile.com/dl/58566923/3936993/Shad3rtree_Ess3ntials.part03.rar.html<br />http://hotfile.com/dl/58566907/d9e3929/Shad3rtree_Ess3ntials.part04.rar.html<br />http://hotfile.com/dl/58566902/aadbd17/Shad3rtree_Ess3ntials.part05.rar.html<br />http://hotfile.com/dl/58567226/d4c9785/Shad3rtree_Ess3ntials.part06.rar.html<br />http://hotfile.com/dl/58567146/7dbd21f/Shad3rtree_Ess3ntials.part07.rar.html<br />http://hotfile.com/dl/58567043/c221a33/Shad3rtree_Ess3ntials.part08.rar.html<br />http://hotfile.com/dl/58567029/3f977d0/Shad3rtree_Ess3ntials.part09.rar.html<br /><br />FREAKSHARE<br />http://freakshare.net/files/skv8sv23/Shad3rtree_Ess3ntials.part01.rar.html<br />http://freakshare.net/files/273lyzbr/Shad3rtree_Ess3ntials.part02.rar.html<br />http://freakshare.net/files/18pyt8m5/Shad3rtree_Ess3ntials.part03.rar.html<br />http://freakshare.net/files/awjsrjoa/Shad3rtree_Ess3ntials.part04.rar.html<br />http://freakshare.net/files/hmt05n20/Shad3rtree_Ess3ntials.part05.rar.html<br />http://freakshare.net/files/kgqxuvg7/Shad3rtree_Ess3ntials.part06.rar.html<br />http://freakshare.net/files/963rsmce/Shad3rtree_Ess3ntials.part07.rar.html<br />http://freakshare.net/files/xn2x9f74/Shad3rtree_Ess3ntials.part08.rar.html<br />http://freakshare.net/files/uddzkf8b/Shad3rtree_Ess3ntials.part09.rar.html<br />FILESERVE<br />http://www.fileserve.com/file/vKefGxf/Shad3rtree_Ess3ntials.part01.rar<br />http://www.fileserve.com/file/K4WgUTX/Shad3rtree_Ess3ntials.part02.rar<br />http://www.fileserve.com/file/cKgXEje/Shad3rtree_Ess3ntials.part03.rar<br />http://www.fileserve.com/file/QpHYWzn/Shad3rtree_Ess3ntials.part04.rar<br />http://www.fileserve.com/file/sY4KHJ5/Shad3rtree_Ess3ntials.part05.rar<br />http://www.fileserve.com/file/3v927gv/Shad3rtree_Ess3ntials.part06.rar<br />http://www.fileserve.com/file/XwKkZDU/Shad3rtree_Ess3ntials.part07.rar<br />http://www.fileserve.com/file/D8eq5fa/Shad3rtree_Ess3ntials.part08.rar<br />http://www.fileserve.com/file/rJq3Ue8/Shad3rtree_Ess3ntials.part09.rar<br /><br />SHARINGMATRIX<br />http://sharingmatrix.com/file/15375583/Shad3rtree_Ess3ntials.part01.rar<br />http://sharingmatrix.com/file/15238309/Shad3rtree_Ess3ntials.part02.rar<br />http://sharingmatrix.com/file/15375619/Shad3rtree_Ess3ntials.part03.rar<br />http://sharingmatrix.com/file/15375629/Shad3rtree_Ess3ntials.part04.rar<br />http://sharingmatrix.com/file/15375685/Shad3rtree_Ess3ntials.part05.rar<br />http://sharingmatrix.com/file/15375997/Shad3rtree_Ess3ntials.part06.rar<br />http://sharingmatrix.com/file/15375705/Shad3rtree_Ess3ntials.part07.rar<br />http://sharingmatrix.com/file/15375703/Shad3rtree_Ess3ntials.part08.rar<br />http://sharingmatrix.com/file/15376293/Shad3rtree_Ess3ntials.part09.rar<br />UPLOADING<br />http://uploading.com/files/9fcmb24a/Shad3rtree_Ess3ntials.part08.rar/,<br />http://uploading.com/files/ddfcdm94/Shad3rtree_Ess3ntials.part09.rar/,<br />http://uploading.com/files/c9615e1e/Shad3rtree_Ess3ntials.part05.rar/,<br />http://uploading.com/files/dcba3847/Shad3rtree_Ess3ntials.part07.rar/,<br />http://uploading.com/files/cd329328/Shad3rtree_Ess3ntials.part06.rar/,<br />http://uploading.com/files/7ee1cm4m/Shad3rtree_Ess3ntials.part04.rar/,<br />http://uploading.com/files/37mm6555/Shad3rtree_Ess3ntials.part03.rar/,<br />http://uploading.com/files/2mm2429d/Shad3rtree_Ess3ntials.part01.rar/,<br />http://uploading.com/files/mf39dffa/Shad3rtree_Ess3ntials.part02.rar/,<br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-2677525923702221722010-11-23T08:29:00.000-08:002010-11-23T08:31:22.269-08:00Red Giant All Guru Presets 2010 (Presets & AE Projects)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZ595c3-najM5DkCuGsAZqeP9CwoP7ADKuRWb2rIabcSH6wheWbx14eyGLn9Uj_0ybbCKZZAjwNq_ZKbjYdpJhto-gFuC_RD1ikEPpvtrQOhnesI0y5pCe5fI0phA_GfkmE-UbUvBMECT/s1600/d45bf3e3-6d0f-4aa6-90ce-b2a82f9b5d58_m.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZ595c3-najM5DkCuGsAZqeP9CwoP7ADKuRWb2rIabcSH6wheWbx14eyGLn9Uj_0ybbCKZZAjwNq_ZKbjYdpJhto-gFuC_RD1ikEPpvtrQOhnesI0y5pCe5fI0phA_GfkmE-UbUvBMECT/s400/d45bf3e3-6d0f-4aa6-90ce-b2a82f9b5d58_m.jpg" alt="" id="BLOGGER_PHOTO_ID_5542783402742000274" border="0" /></a>Red Giant All Guru Presets 2010 (Presets & AE Projects) | 2.41 GB<br />Year / Date: 2010<br />Developer: Red Giant<br />Web Developer: http://www.redgiantsoftware.com/products/addons/<br /><br />Bit depth: 32bit +64 bit<br />Compatibility with Vista: complete<br />Compatible with Windows 7: complete<br />Language: English<br />License: Freeware<br />System requirements: Having installed plugins Red Giant (Looks 2010, Knoll Light Factory, Trapcode Suite 2010) to the program After Effects, Photoshop, Premiere Pro, Final Cut, Motion, Avid, Sony Vegas<br /><span class="fullpost"><br /><br />Hotfile<br /><br />http://hotfile.com/dl/83871725/94978f2/Red.Giant.All.2010.part01.rar.html<br />http://hotfile.com/dl/83877142/7711495/Red.Giant.All.2010.part02.rar.html<br />http://hotfile.com/dl/83883781/7f89a7c/Red.Giant.All.2010.part03.rar.html<br />http://hotfile.com/dl/83890172/4110ef0/Red.Giant.All.2010.part04.rar.html<br />http://hotfile.com/dl/83901532/e87d9ba/Red.Giant.All.2010.part05.rar.html<br />http://hotfile.com/dl/83905086/25f0e26/Red.Giant.All.2010.part06.rar.html<br />http://hotfile.com/dl/83911160/f467197/Red.Giant.All.2010.part07.rar.html<br />http://hotfile.com/dl/83916715/97ae963/Red.Giant.All.2010.part08.rar.html<br />http://hotfile.com/dl/83925512/f38b7ef/Red.Giant.All.2010.part09.rar.html<br />http://hotfile.com/dl/83929261/90593a0/Red.Giant.All.2010.part10.rar.html<br /><br />http://hotfile.com/dl/83935557/e135310/Red.Giant.All.2010.part11.rar.html<br />http://hotfile.com/dl/83943219/314fdce/Red.Giant.All.2010.part12.rar.html<br />http://hotfile.com/dl/83954487/5822417/Red.Giant.All.2010.part13.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-68659417002723808622010-11-23T08:26:00.001-08:002010-11-23T08:27:46.967-08:00Girls Of Gaming Vol.01-06<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8UXZsZKzpZ1mitSbD43W5l-NAQutYTWaVDRD5EZCE_5fWmQFHu-07oQHjnF9M6rJp7ty5uzy2FGdi0PxNQDVlCWywbKRdogWHH9KnWV8Mx9w9Xnu9u9xWDzBDrpV16nvqr043YSez-uo4/s1600/948ab571fbc2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 331px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8UXZsZKzpZ1mitSbD43W5l-NAQutYTWaVDRD5EZCE_5fWmQFHu-07oQHjnF9M6rJp7ty5uzy2FGdi0PxNQDVlCWywbKRdogWHH9KnWV8Mx9w9Xnu9u9xWDzBDrpV16nvqr043YSez-uo4/s400/948ab571fbc2.jpg" alt="" id="BLOGGER_PHOTO_ID_5542782396247305906" border="0" /></a>Girls Of Gaming Vol.01-06<br />650 JPG - 215 mb - 800x1000<br /><br />link<br /><span class="fullpost"><br />hotfile<br /><br />http://hotfile.com/dl/63913887/232506f/GirlsOfGaming_Vol.01.zip.html<br />http://hotfile.com/dl/63913939/baacc10/GirlsOfGaming_Vol.02.zip.html<br />http://hotfile.com/dl/63914001/9d6d8e0/GirlsOfGaming_Vol.03.zip.html<br />http://hotfile.com/dl/63914060/0250fa4/GirlsOfGaming_Vol.04.zip.html<br />http://hotfile.com/dl/63914220/0915b20/GirlsOfGaming_Vol.05.zip.html<br />http://hotfile.com/dl/63914344/8d949a2/GirlsOfGaming_Vol.06.zip.html<br /><br />fileserve<br /><br />http://www.fileserve.com/file/esmmRW4<br />http://www.fileserve.com/file/QepyJzF<br />http://www.fileserve.com/file/uZu2QBm<br />http://www.fileserve.com/file/uMa4B3Y<br />http://www.fileserve.com/file/qzw6ShS<br />http://www.fileserve.com/file/j56wXpb<br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-28368039770474529752010-11-23T08:21:00.000-08:002010-11-23T08:24:18.238-08:00Christmas Tree 3D Model<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5rfQ94dMKaQgnYbMN5WMi9XbCDlJCb7i9EGewpE0o1fx-eFX8nOcdlJt6LqwLXmG78y1qqCwcbXb8h8Gqcp4i7FsrRKAaASG9fUlznOv7AODmLcI_2Xavhqh74xi-Y4feVuph35estY5/s1600/1288594650990.jpeg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 273px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5rfQ94dMKaQgnYbMN5WMi9XbCDlJCb7i9EGewpE0o1fx-eFX8nOcdlJt6LqwLXmG78y1qqCwcbXb8h8Gqcp4i7FsrRKAaASG9fUlznOv7AODmLcI_2Xavhqh74xi-Y4feVuph35estY5/s400/1288594650990.jpeg" alt="" id="BLOGGER_PHOTO_ID_5542781505424832578" border="0" /></a>Christmas Tree 3D Model<br />3D Max| 120.6 Mb<br /><br />Link:<br /><span class="fullpost"><br />http://hotfile.com/dl/84398310/83a0067/Christmas_tree_3d.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-79554758196216840292010-11-23T08:13:00.001-08:002010-11-23T08:20:30.402-08:00Evermotion Archmodel Vol 76<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUlhb4u3pzWlNoKk8waxCM1trwzgSpy28bhe7QFIZDCIV0Arl3HKDSaEMrDHRlMNekqim0iXxYuoCRH15RoKteCSrCVImrM3G4EwoJQ8gZdyfgICnaFgguzkYpTBeCNXst0ug1eKW0EjH/s1600/1289905673237.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 303px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEUlhb4u3pzWlNoKk8waxCM1trwzgSpy28bhe7QFIZDCIV0Arl3HKDSaEMrDHRlMNekqim0iXxYuoCRH15RoKteCSrCVImrM3G4EwoJQ8gZdyfgICnaFgguzkYpTBeCNXst0ug1eKW0EjH/s400/1289905673237.jpg" alt="" id="BLOGGER_PHOTO_ID_5542779186280101938" border="0" /></a><br />Evermotion Archmodel Vol 76<br />http://www.evermotion.org/modelshop/show_product/archmodels-vol-76/3716/0/0/<br />728.46MB |HF Links<br />3ds, c4d, fbx, max, obj,<br /><br />3ds: simple object without textures and materials<br />c4d, fbx :simple object without materials (with mapping and textures included)<br />max, obj :simple object without textures and materials (with mapping included)<br />max - V-Ray 1.5 or higher - with textures and shaders<br /><br />C4d advanced renderer object prepared for C4d renderer and Cinema 4D R11.5 or higher (with textures and shaders)<br />Fryrender *.max<br />-<br />with textures and shaders<br />Mental Ray *.max<br />-<br />with textures and shaders<br />Scanline *.max<br />-<br />with textures and shaders<br />V-Ray<br /><br />object prepared for V-Ray renderer and Cinema 4D R11.5 (with textures and shaders)<br />*. max 2008 or higher<br />Cinema 4D R11.5 or higher<br /><span class="fullpost"><br />Links<br />http://hotfile.com/dl/56815296/1b53bce/Evermotion.Archmodel.Vol.76.iso.001.html<br />http://hotfile.com/dl/56815449/a400b13/Evermotion.Archmodel.Vol.76.iso.002.html<br />http://hotfile.com/dl/56815551/d535c37/Evermotion.Archmodel.Vol.76.iso.003.html<br />http://hotfile.com/dl/56815678/9389b6c/Evermotion.Archmodel.Vol.76.iso.004.html<br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-45227465674876770812010-11-15T04:12:00.000-08:002010-11-15T04:18:18.132-08:003D World Volume 134 CD<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr1C4LqyT7S59exJcBF_Fr6ME47k9F_ZAAps8Cdy0YtcdtorI4sZPuZgiIRaF7DbvOz3pmDqbdypah8YRV3yQL_RZgs4ga8GPr9h_BoxNoiuz-jqEeU9zzdClVOVUPH8QA9BfTJ7SImulq/s1600/7xqw8lds.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 295px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr1C4LqyT7S59exJcBF_Fr6ME47k9F_ZAAps8Cdy0YtcdtorI4sZPuZgiIRaF7DbvOz3pmDqbdypah8YRV3yQL_RZgs4ga8GPr9h_BoxNoiuz-jqEeU9zzdClVOVUPH8QA9BfTJ7SImulq/s400/7xqw8lds.jpg" alt="" id="BLOGGER_PHOTO_ID_5539749091929519394" border="0" /></a>3D World Volume 134 | ISO | .flv | English | H264 1024x768 361 kbps | AAC 74 kbps 44.1 KHz | 714Mb<br /><br /><br /><br />Welcome to the disc for 3D World Vol – 134.<br />This issue we have provided a full version of Xfrog 4 for Maya as well as a trial version of the latest release,<br />Xfrog 5 for Maya. Assets include models from The Game Creators,PROVIZ3D, Xfrog and Poser World. There’s also a complete<br />texture collection from Game Beep, a Blitz Academy training module and a collection of sound FX from soundscalpel.<br /><br /><span class="fullpost"><br />Hotfile<br /><br />http://hotfile.com/dl/81201936/afc4e5e/3D_World_Volume_134.part1.rar.html<br />http://hotfile.com/dl/81201934/87687c7/3D_World_Volume_134.part2.rar.html<br />http://hotfile.com/dl/81203370/267fd94/3D_World_Volume_134.part3.rar.html<br />http://hotfile.com/dl/81203446/0074337/3D_World_Volume_134.part4.rar.html<br />http://hotfile.com/dl/81204778/7915156/3D_World_Volume_134.part5.rar.html<br />http://hotfile.com/dl/81205041/37d1faa/3D_World_Volume_134.part6.rar.html<br />http://hotfile.com/dl/81206170/996d5bd/3D_World_Volume_134.part7.rar.html<br />http://hotfile.com/dl/81206356/647bfa1/3D_World_Volume_134.part8.rar.html<br /><br /><br />Fileserve<br /><br />http://www.fileserve.com/file/TYVDWM6<br />http://www.fileserve.com/file/RZbJZUa<br />http://www.fileserve.com/file/xggrZtv<br />http://www.fileserve.com/file/yhrxRnr<br />http://www.fileserve.com/file/nVHCduW<br />http://www.fileserve.com/file/svra6M4<br />http://www.fileserve.com/file/TXtddHF<br />http://www.fileserve.com/file/KwGCPb2<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-36589060593884186952010-11-15T03:37:00.000-08:002010-11-15T03:40:39.350-08:00Brazil Pro Stable 2.1.1 For 3ds Max (2010/2011) Win (32/64)<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMsGG7ugKXKzM-0m4vvtQVTxhXJa2_c-Pj9Z4jne651Yw2al9vu_1reWBMF3j1tZtFr9NzBmkxGygcBSZqE5sYWLVN8WZkpWUIN9QjVIva7KIdNkAegWAAADtzGgeQp3CsZ0tm9G6pfuWH/s1600/Brazil_Pro_Stable_2.1.1_For_3ds_Max.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 127px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMsGG7ugKXKzM-0m4vvtQVTxhXJa2_c-Pj9Z4jne651Yw2al9vu_1reWBMF3j1tZtFr9NzBmkxGygcBSZqE5sYWLVN8WZkpWUIN9QjVIva7KIdNkAegWAAADtzGgeQp3CsZ0tm9G6pfuWH/s400/Brazil_Pro_Stable_2.1.1_For_3ds_Max.jpg" alt="" id="BLOGGER_PHOTO_ID_5539739398237259314" border="0" /></a>Brazil r/s is the industry standard for high-end quality, flexibility, reliability, and artist-friendly workflow in 3ds Max.<br />max 2010 32/64 | max 2011 32/64 <br /> <strong>Reliability</strong><br />No matter how mundane it may sound, reliability in your renderer, and especially on your renderfarm, is key to your ability to work efficiently, deliver on schedule, and avoid unexpected interruptions during a job. Brazil has always had a reputation for great reliability and we believe V2 will be setting new standards for how reliable a renderer can be.<br /><br /><span style="color: rgb(68, 68, 68); font-size: 8pt; font-weight: bold;">Production Proven</span><br /><br /> Brazil r/s was instrumental in breaking 3ds Max into wide-spread high-end CG production. Brazil V2 continues our tradition of developing software in studio environments, and having already been featured in several films and other professional projects, we're confident that all artists will benefit from the additional tools and performance that our early adopters have demanded.<br /><br /><strong>The Highest Quality</strong><br />We could go on and on about the benefits of quality software, and the technicals behind how Brazil r/s allows artists to attain images of superior quality, but ultimately, it’s the imagery and the work that speak for themselves.<br /><br /><strong>Flexibility</strong><br />Whether your needs include film quality production rendering, architectural or engineering visualization or just 3D artistic expression, Brazil r/s is the renderer of choice for artists and studios world-wide. By being a truly compatible 3ds Max renderer, and by supporting the widest possible range of 3rd party plug-ins, Brazil r/s V2 lets you achieve any desired style of rendered output without having to retool your entire pipeline to suit a specific renderer.<br /><br /><br /><span style="font-size: 8pt;"><span style="color: rgb(68, 68, 68); font-size: 8pt; font-weight: bold;">Workflow</span><br /><br /> Brazil's unbeatable, flexible, and artist-friendly tools are without a doubt the fastest and the easiest to work with of any rendering toolkit available. Time saved adjusting renderer settings is money-in-the-bank when it comes to your ability to tweak and improve imagery. Efficiency is key to creating quality imagery, and nothing kills efficiency like fighting with inefficient tools.<br /><br /></span><span style="color: rgb(68, 68, 68); font-size: 8pt; font-weight: bold;">Raising The Bar</span><br /><br /> SplutterFish understands that rendering is key to what many of our clients do. We also understand that rendering means more than just installing a new plugin. Rendering is about quality, it's about how working artists produce their imagery, and it's about how the tools work with the rest of the systems a studio relies upon. Brazil r/s V2 is a suite of tools designed with these needs in mind. Once again, Brazil r/s raises the bar and re-asserts its dominance in the rendering food-chain.<br /><br /><br /><strong>Brazil Pro Stable 2.1.1 For 3ds Max (2010) Win (32/64)</strong><br /><span class="fullpost"><br /><strong>hotfile.com</strong><br /><a href="http://hotfile.com/dl/80387855/fb942f2/BP2.2010pC.rar.html" target="_blank">http://hotfile.com/dl/80387855/fb942f2/BP2.2010pC.rar.html</a><br /><br /><br /><br /><strong>Brazil Pro Stable 2.1.1 For 3ds Max (2011) Win (32/64)</strong><br /><br /><strong>hotfile.com</strong><br /><a href="http://hotfile.com/dl/80388225/03fbb40/BP2.2011pC.rar.html" target="_blank">http://hotfile.com/dl/80388225/03fbb40/BP2.2011pC.rar.html</a><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-73983601945962335642010-11-15T03:33:00.000-08:002010-11-15T03:37:39.856-08:00Cebas ThinkingParticles R4.0 SP1 for 3ds Max 2008/2009/2010/2011 x86/x64<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYt4Od2r79jC4Qy8C8Ch1qiCSvTtGM4RK_TCQX76SPDRdjmgusFcBdtb4VRX326OXY33wQNYUbU8ggzh0SQ2-3PEhO5AvS4vGJPyg7jKNkmsJXvCdljhahvTmn39RdmQE_y_PV144Eojl5/s1600/422811.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 298px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYt4Od2r79jC4Qy8C8Ch1qiCSvTtGM4RK_TCQX76SPDRdjmgusFcBdtb4VRX326OXY33wQNYUbU8ggzh0SQ2-3PEhO5AvS4vGJPyg7jKNkmsJXvCdljhahvTmn39RdmQE_y_PV144Eojl5/s400/422811.jpg" alt="" id="BLOGGER_PHOTO_ID_5539738400161678578" border="0" /></a><br /><div style="text-align: center;"><strong>thinkingParticles™</strong> 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.</div> <br /> Sam Khorshid a professional Digital Artist, who worked at Uncharted Territory in the making of Roland Emerich's latest movie, "2012" says:<br />Due to the sheer number of dynamic, interacting systems, we needed a procedural solution. This show was too complex for each artist to work on a shot level. Thinking particles R4 was the right fit for this task. The basis for our destruction pipeline was TP4's integrated dynamics (shape collision) and rule based workflow, coupled with finalRender's fantastic instancing ability. volumeBreaker too, was specifically developed for "2012" along with a new robust joint system, layered caching with retiming functionality and new mesh handling tools for ingesting complex buildings into particle systems. What these new innovations enabled, was the creation of a world that dynamicly interacts with all of its elements: buildings reacting to earth upheavel, cars reacting to falling debris, everything interconnected.<br /><br />The real power of thinkingParticles comes from its unlimited combination of conditions and operators that define the behavior of each single particle, in a particle system. As a programming language offers all the freedom and power to a programmer, so thinkingParticles offers the same unlimited power to the 3ds Max and 3ds Max Design artist.<br /><br /><strong>What's the real deal with thinkingParticles ?</strong><br /><br />thinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.<br /><br /><strong>Rule-based Versus Event-driven Particle Systems</strong><br /><br />Where does thinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works, based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while thinkingParticles is totally independent of any timing and key framing!<br />thinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects, and not timers or events, that happen at certain key frames in an animation. A particle system created with thinkingParticles will always work, regardless of the timing or number of frames that may change in an animation.<br /><br /><strong><br />OS: </strong>WinAll<strong><br />Language: </strong>English<br /><br /><span class="fullpost"><br /><a href="http://hotfile.com/dl/81724803/2cbdc5e/Cebas.T.P_R4.0_SP1_for_3DsMax_2008-2011_32Bit__64Bit.rar.html" target="_blank">http://hotfile.com/dl/81724803/2cbdc5e/Cebas.T.P_R4.0_SP1_for_3DsMax_2008-2011_32Bit__64Bit.rar.html</a><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-74646920737003435392010-07-01T02:10:00.001-07:002010-07-01T02:12:52.784-07:003D models Tenkei Koubou<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVRjtAkwtfWGiEdm56vCkeYx5av9Fpx3J6WUtMcwErTpxwo8ab-u4nFLWC3kWgDSOblWzpCfs7w9XXjThiBkF6Iupi_tqNuVPKVh_pr4_i79nyGs9vo_HWiaQOqPxOJZ81aldfYiORDEL/s1600/6jmvkk.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 277px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUVRjtAkwtfWGiEdm56vCkeYx5av9Fpx3J6WUtMcwErTpxwo8ab-u4nFLWC3kWgDSOblWzpCfs7w9XXjThiBkF6Iupi_tqNuVPKVh_pr4_i79nyGs9vo_HWiaQOqPxOJZ81aldfYiORDEL/s400/6jmvkk.jpg" alt="" id="BLOGGER_PHOTO_ID_5488862759026153698" border="0" /></a>3D models Tenkei Koubou<br />10 Japanese wheelbarrows | Formats: obj and dxf | 599 Mb<br /><br />link<br /><span class="fullpost"><br /><br />http://hotfile.com/dl/51656786/3db22e6/Tenkei_Koubou.part1.rar.html<br />http://hotfile.com/dl/51656805/dcb73eb/Tenkei_Koubou.part2.rar.html<br />http://hotfile.com/dl/51656835/fecd2f5/Tenkei_Koubou.part3.rar.html<br />http://hotfile.com/dl/51656858/3ee1e6b/Tenkei_Koubou.part4.rar.html<br />http://hotfile.com/dl/51656887/0f52b38/Tenkei_Koubou.part5.rar.html<br />http://hotfile.com/dl/51656914/f86499d/Tenkei_Koubou.part6.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-21693639984171383662010-07-01T02:07:00.001-07:002010-07-01T02:09:22.138-07:003D models of the game Left 4 Dead<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmq-KyF1ZhbBKgXIc0D-i6tzX8KSvAGIshT9vZTkeGPHYWSRjJweeuMaShVHh_JtQsDgCBgpofQRWnBjhL2R1Bhc8MinrhJWNLFhJAAAYNxMnw9_yPCdVtMy6S6BtUsLXIRH93kKzQkqLa/s1600/2ewjkw1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 242px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmq-KyF1ZhbBKgXIc0D-i6tzX8KSvAGIshT9vZTkeGPHYWSRjJweeuMaShVHh_JtQsDgCBgpofQRWnBjhL2R1Bhc8MinrhJWNLFhJAAAYNxMnw9_yPCdVtMy6S6BtUsLXIRH93kKzQkqLa/s400/2ewjkw1.jpg" alt="" id="BLOGGER_PHOTO_ID_5488861961012620834" border="0" /></a>3D models of the game Left 4 Dead<br />Number of models: 72 | 3dsMax | 595 Mb<br /><br />Link<br /><span class="fullpost"><br />http://hotfile.com/dl/51665692/ec4732e/Left_Dead.part1.rar.html<br />http://hotfile.com/dl/51665875/21338f9/Left_Dead.part2.rar.html<br />http://hotfile.com/dl/51666014/8cf252a/Left_Dead.part3.rar.html<br />http://hotfile.com/dl/51666155/ea02b5c/Left_Dead.part4.rar.html<br />http://hotfile.com/dl/51666285/e309bb6/Left_Dead.part5.rar.html<br />http://hotfile.com/dl/51666408/d80f875/Left_Dead.part6.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com1tag:blogger.com,1999:blog-4954254289210904390.post-46641471023241465022010-07-01T01:58:00.000-07:002010-07-01T02:04:24.516-07:00Avatar 3D model<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaaaMrGQEOVKwRti3XEjBdadaa8EJ2p3pYIkqr1Q7i8ex5WV6Y70XESFDsnJx5PMxz9cxxBXiD2Y0eD_mOaoJ7v6QwQypFCD1fMJnAb9CxSvJhYnjWS7s2GnQxblfiMogCViJ68e7W2ojb/s1600/rhpra.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 291px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaaaMrGQEOVKwRti3XEjBdadaa8EJ2p3pYIkqr1Q7i8ex5WV6Y70XESFDsnJx5PMxz9cxxBXiD2Y0eD_mOaoJ7v6QwQypFCD1fMJnAb9CxSvJhYnjWS7s2GnQxblfiMogCViJ68e7W2ojb/s400/rhpra.jpg" alt="" id="BLOGGER_PHOTO_ID_5488859756433797810" border="0" /></a><strong>Avatar 3D model<br />44 PNG |418×1146 ~ 1033×1025 | 31 Mb </strong> <br /><span class="fullpost"><br /><br /> <div id="news-id-250313"><div id="news-id-199244"> <div style="text-align: center;"><a id="alive_link" title="Name: Avatar_3D_model_2_.rar.html Size: 30.9Mb" href="http://hotfile.com/dl/46241298/4e7f3e7/Avatar_3D_model_2_.rar.html"><strong>HOTFİLE</strong></a><br /><br /><a id="alive_link" title="size: 30.9 MByte" href="http://freakshare.net/files/97erp0fr/Avatar_3D_model_2_.rar.html"><strong>FREAKSHARE</strong></a><a id="alive_link" title="size: 30.9 MByte" href="http://freakshare.net/files/97erp0fr/Avatar_3D_model_2_.rar.html"><strong><br /></strong></a></div> </div></div><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-57896215057353362292010-07-01T01:52:00.001-07:002010-07-01T01:55:54.522-07:00Joegunn3d: Cloth Beyond the Character [HF]<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPsv7AwIjn_0BiEjYddP7rzQ7TMiz_lwuuS8TROUAXRCuoCx7K0mVMQErVGYOipUurzW61Ak9ywyK2y_XZy_xemsnHRbAZ_tbLfka25PP23ZtpEnWRjMDiVCOAP_sz45cSrvBStajBYvw0/s1600/joegunn3dclothbeyondthe.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPsv7AwIjn_0BiEjYddP7rzQ7TMiz_lwuuS8TROUAXRCuoCx7K0mVMQErVGYOipUurzW61Ak9ywyK2y_XZy_xemsnHRbAZ_tbLfka25PP23ZtpEnWRjMDiVCOAP_sz45cSrvBStajBYvw0/s400/joegunn3dclothbeyondthe.jpg" alt="" id="BLOGGER_PHOTO_ID_5488858057550793458" border="0" /></a><br /><br />Video Training | HF | 806Mb<br /><br /><br />"Joe Gunn's "Cloth Beyond the Character" training DVD shows just how versatile cloth in Max can be. Joe's well though out tutorials and real world production examples reveal how the cloth modifier can be used to drive many physically based object interactions like bending metal and waving vegetation.<br /><br />This DVD is a must have for anyone interested in building their skill set and thinking outside the box when it comes to cloth."<br /><br />Learn cloth techniques that go far beyond just setting up character clothing. This title will take you into the relm of VFX using cloth as an animation dynamic toolset. CLOTH PRESETS included.<br /><br />Introduction (Overview)<br /><br />Customizing the UI & Resources/Scripts<br /><br />Properties & Sim Parameters<br /><br />Proxy Objects (pipeline)<br /><br />Floating Paper<br /><br />Ripping Cloth (Tire blowout)<br /><br />Ground Breaking - Texture Driven<br /><br />Car Crushing (Metal)<br /><br />Wires/Cables<br /><br />BONUS TUTORIALS<br /><br />"Cloth Driven Hair Dynamics"<br /><br />"Cloth Sea weed (Production Example)"<br /><br />Link:<br /><span class="fullpost"><br /><br />http://hotfile.com/dl/51498296/c455521/Joegunn3d-Cloth_Beyond_the_Character.part1.rar.html<br /><br />http://hotfile.com/dl/51505124/fa2b1e4/Joegunn3d-Cloth_Beyond_the_Character.part2.rar.html<br /><br />http://hotfile.com/dl/51508633/5ab080c/Joegunn3d-Cloth_Beyond_the_Character.part3.rar.html<br /><br />http://hotfile.com/dl/51511845/5440bda/Joegunn3d-Cloth_Beyond_the_Character.part4.rar.html<br /><br />http://hotfile.com/dl/51517719/ac8266b/Joegunn3d-Cloth_Beyond_the_Character.part5.rar.html<br /><br />http://hotfile.com/dl/51522090/0571286/Joegunn3d-Cloth_Beyond_the_Character.part6.rar.html<br /><br />http://hotfile.com/dl/51527741/0d3e6e1/Joegunn3d-Cloth_Beyond_the_Character.part7.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-48593015346135279912010-06-28T23:55:00.001-07:002010-06-28T23:57:34.892-07:00The Gnomon Workshop Introduction to Character Modeling DVD<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwoRs3e6lcMdwfvT3ZMKodDQ-Bc5doA1WIpiSDCy9FVg5K2qLWJZTE01T1rChKQfcgkv9l59omWAyXwCcqfgFno71OchyEBJf1wkj_PwzKT_BvEMF3hS3tpXUvMHY3tXlo17krDhKV3kjl/s1600/332ospu.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 223px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwoRs3e6lcMdwfvT3ZMKodDQ-Bc5doA1WIpiSDCy9FVg5K2qLWJZTE01T1rChKQfcgkv9l59omWAyXwCcqfgFno71OchyEBJf1wkj_PwzKT_BvEMF3hS3tpXUvMHY3tXlo17krDhKV3kjl/s400/332ospu.jpg" alt="" id="BLOGGER_PHOTO_ID_5488085839507986978" border="0" /></a>The.Gnomon.Workshop.Introduction.to.Character.Modeling.DVD-iNKiSO<br />1.53GB | HF & FS Links<br />http://www.thegnomonworkshop.com/store/product/875/Introduction-to-Character-Modeling<br /><span class="fullpost"><br /><span class="IL_AD" id="IL_AD1">Download</span> Links<br /><br />Hotfile<br /><!--code1--><div class="scriptcode"><!--ecode1-->http://hotfile.com/dl/50529932/fb26be1/tgwintcmod.001.rar.html<br />http://hotfile.com/dl/50530938/d774f8c/tgwintcmod.002.rar.html<br />http://hotfile.com/dl/50531100/4a94308/tgwintcmod.003.rar.html<br />http://hotfile.com/dl/50531242/4d1f25d/tgwintcmod.004.rar.html<br />http://hotfile.com/dl/50531336/d9ed9d0/tgwintcmod.005.rar.html<br />http://hotfile.com/dl/50531450/58c3e17/tgwintcmod.006.rar.html<br />http://hotfile.com/dl/50531528/b0f302d/tgwintcmod.007.rar.html<br />http://hotfile.com/dl/50531586/f1c9c2a/tgwintcmod.008.rar.html<!--code2--></div><!--ecode2--><br /><br />Fileserve<br /><!--code1--><!--ecode1-->http://www.fileserve.com/file/vWp2DpA/tgwintcmod.001.rar<br />http://www.fileserve.com/file/mTqcR5x/tgwintcmod.002.rar<br />http://www.fileserve.com/file/FjNsYyd/tgwintcmod.003.rar<br />http://www.fileserve.com/file/XJm4Htw/tgwintcmod.004.rar<br />http://www.fileserve.com/file/AzGNUPY/tgwintcmod.005.rar<br />http://www.fileserve.com/file/Rv9XzR6/tgwintcmod.006.rar<br />http://www.fileserve.com/file/tCYwtuj/tgwintcmod.007.rar<br />http://www.fileserve.com/file/N49EdnR/tgwintcmod.008.rar<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-65732084347558053772010-06-28T23:53:00.001-07:002010-06-28T23:54:18.540-07:00cmiVFX - Cinema 4D Ultimate Learning System Volume 6<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKhGHD97CQJjCmwRADs40WMlbS5YIAIuBm3LKN65X0oTyrSN-mevlxR_4TGRKhK5MYJevkSRFh0NlNzReqyUU4EPLL0ac64xIO1yjlnD0ggWShySio_krXo91UNZd6vnGUzTssbpLRvUDJ/s1600/20100625061126.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 210px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKhGHD97CQJjCmwRADs40WMlbS5YIAIuBm3LKN65X0oTyrSN-mevlxR_4TGRKhK5MYJevkSRFh0NlNzReqyUU4EPLL0ac64xIO1yjlnD0ggWShySio_krXo91UNZd6vnGUzTssbpLRvUDJ/s400/20100625061126.jpg" alt="" id="BLOGGER_PHOTO_ID_5488085136797406306" border="0" /></a>English | AVC1 1286x722 | MP3 128 Kbps | 6.52 GB<br />Genre: eLearning<br /><br />This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular <span class="IL_AD" id="IL_AD1">software</span> modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!<br /><br />The <span class="IL_AD" id="IL_AD3">Cloner</span> <span class="IL_AD" id="IL_AD2">Object</span>, Our <span class="IL_AD" id="IL_AD9">New Best Friend</span><br />Take a look at the cloner object in each of its four different forms; examine the <span class="IL_AD" id="IL_AD5">basic</span> parameters and the way the cloner object creates its clones. The cloner object is one of the primary tools utilized in the Mograph module and can be integrated with every other tool within the module. Understanding its basic functions is crucial to working with and understanding the others<br /><br />Intro to Effectors<br />Take a broad look at each of the different effectors. Effectors are used to <span class="IL_AD" id="IL_AD7">control</span> and animate position, scale, and rotation parameters and can be used to control any object with an effectors tab (the majority of the Mograph objects). Their ability to control more than one object (multiple cloner objects for example) allows for complex animation with very little set up.<br /><br />Intro to Modynamics[/b]<br />A favorite aspect of the Mograph 2 module, Modynamics allows for complex rigid-body dynamic simulations that can be set-up instantly and adjusted infinitely. Modynamics can simulate from dominoes falling to glass shattering with unparalleled ease and speed. A breakdown of the basic setup and a couple of <span class="IL_AD" id="IL_AD4">examples will</span> get you on your way to <span class="IL_AD" id="IL_AD6">creating</span> phenomenal dynamics.<br /><br />The Other Objects<br />Learn more about other objects including the Matrix, Text, Fracture, and Instance Objects. Explore the differences and similarities of the Matrix and Cloner objects as well as how to use them in tandem. Mograph's Text Object is an incredibly powerful way to generate text which the <span class="IL_AD" id="IL_AD8">spline</span> text tool simply cannot contend with. The Fracture Object allows for animated (or dynamic) deconstruction and separation of polygonal objects and the instance objects is great for creating trails of objects.<br /><br />Mograph's Spline Tools<br />The spline tools offered by Mograph are examined briefly here with a basic overview of their creation and a couple of ideas for using them. They are extremely useful for creating splines from motion (creating spline trails from each vertex of a moving object for instance) or for generating organic and repetitive splines that can be cloned and even effected by forces or dynamics.<br /><br />Mograph's Deformation Tools<br />The deformation objects allow for extremely powerful deformations of any object. From the displace deformer, which creates visible (in the viewport) deformations based on shader channels to the spline wrap, which can align or stretch objects along a spline. 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margin: 0px auto 10px; text-align: center; cursor: pointer; width: 332px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCBjkPGWTmUdgu04yWZWh2xRJawbwHTnuiZv_mMu8hrivoU3tTyBqNUtC2uUje7EFpPhTAovIH3U0eSbcU-CR3R0AFtTbYvMsP2tTCgu-Ku56SD702NWx28ZrvFIc4OsXyTQnWWwmza7eP/s400/2cf9xtw.jpg" alt="" id="BLOGGER_PHOTO_ID_5488084194828063506" border="0" /></a><br /><div align="center"><b>Lynda.Com Nuke 5 Essential Training (2010) | RAR 2 Gb</b></div><br />Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like <span class="IL_AD" id="IL_AD2">Adobe After Effects</span> or Shake. 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/></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-91642832845839713222010-06-28T23:45:00.001-07:002010-06-28T23:46:30.488-07:003DATS: Practical Interior Lighting in V-Ray<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKor2Hv6Ef8CyXwQVMMO7lvhm4ZP2bmOaJYwWkvzBRZGfR8C1PjFNlZtaFgVVdIPklPD1rkMwkSF1c1MhBV4ELGuo3jdzvcW_ZXQiyRObwwa8wHvpYZXu-i8yGFdcIqEd9ho2bRVvbQN5V/s1600/3datspracticalinteriorl.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 355px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKor2Hv6Ef8CyXwQVMMO7lvhm4ZP2bmOaJYwWkvzBRZGfR8C1PjFNlZtaFgVVdIPklPD1rkMwkSF1c1MhBV4ELGuo3jdzvcW_ZXQiyRObwwa8wHvpYZXu-i8yGFdcIqEd9ho2bRVvbQN5V/s400/3datspracticalinteriorl.jpg" alt="" id="BLOGGER_PHOTO_ID_5488083212484135698" border="0" /></a>Video <span class="IL_AD" id="IL_AD2">Training</span> | HF | 538Mb<br /><br /><br />In this module, the viewer is shown how to light an interior scene from start to finish. The instructor demonstrates several different ways to approach interior lighting, covers most of the different light source types commonly used for interior lighting, and then puts numerous different render and material settings to the test to show how you can get different looks to your images and precisely control the <span class="IL_AD" id="IL_AD1">relationship</span> between speed and quality. This video provides a solid review of material from all previous modules and serves as an invaluable guide to the complex subject of interior lighting.<br /><br />Download:<br /><span class="fullpost"><br /><!--code1--><!--ecode1--><br />http://hotfile.com/dl/50800652/b207ff9/3dats-Practical_Interior_Lighting_in_V-Ray.part1.rar.html<br />http://hotfile.com/dl/50768552/9b4fa03/3dats-Practical_Interior_Lighting_in_V-Ray.part2.rar.html<br />http://hotfile.com/dl/50768665/bd6f8cb/3dats-Practical_Interior_Lighting_in_V-Ray.part3.rar.html<br />http://hotfile.com/dl/50776497/ca2ad1f/3dats-Practical_Interior_Lighting_in_V-Ray.part4.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-40142821426094740312010-06-28T23:40:00.001-07:002010-06-28T23:43:20.244-07:003DATS: Practical Exterior Lighting in V-Ray<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8R8VMUJORbyo9QS7Wj153vzxdfsXqV2mpwnxnXnUCJGaengPqQwCSXKMsC2Nq5_Scaj-Z70SpolrTwn9YlsZSnD3ajxO3Cten6qFpfKDLsU9MbIoGo01r6gLX_jlQoJgr7HOeBj-EOVdw/s1600/3datspracticalexteriorl.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 355px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8R8VMUJORbyo9QS7Wj153vzxdfsXqV2mpwnxnXnUCJGaengPqQwCSXKMsC2Nq5_Scaj-Z70SpolrTwn9YlsZSnD3ajxO3Cten6qFpfKDLsU9MbIoGo01r6gLX_jlQoJgr7HOeBj-EOVdw/s400/3datspracticalexteriorl.jpg" alt="" id="BLOGGER_PHOTO_ID_5488082127866293314" border="0" /></a>Video Training | HF | 360Mb<br /><br /><br />Having covered the vast majority of the important V-Ray <span class="IL_AD" id="IL_AD2">features</span> and settings in modules 1 through 8, <span class="IL_AD" id="IL_AD3">students</span> are shown how to apply many of things discussed in earlier modules, to a real exterior scene created by 3DAS. In this module, students are shown numerous different lighting and rendering approaches including irradiance maps, light cache, QMC, HDRIs, progressive path tracing, the V-Ray physical camera and the VRay Sun. The instructor describes the process that he would go through to light and render this scene from scratch, and then describes some of the other ways that you might want to approach your scenes based on what the final deliverable, the time you have available, and problems that you might encounter along the way. Throughout the module, students are shown how to deal with the myriad of problems that may arise in any scene, such as splotches, noise, flickering GI, strange dots, running out of memory, excessive render times, system crashes, lack of detail and so on. The goal of this module is to teach students how to achieve the highest quality renderings in the shortest amount of rendering time.<br /><br />Download:<br /><span class="fullpost"><br /><!--code1--><!--ecode1--><br />http://hotfile.com/dl/50750055/dbcc42a/3dats-Practical_Exterior_Lighting_in_V-Ray.part1.rar.html<br />http://hotfile.com/dl/50799380/645f405/3dats-Practical_Exterior_Lighting_in_V-Ray.part2.rar.html<br />http://hotfile.com/dl/50758499/88752d1/3dats-Practical_Exterior_Lighting_in_V-Ray.part3.rar.html<br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-47279697947333710132010-01-27T21:02:00.000-08:002010-01-27T21:05:41.969-08:00Topfacade.ru : 3D Facade Models<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTuDy-LWmPcOkjjkl0GLa7LmIIhoOw61BLJcQ6FDjAfhNB6Ru-JRYXaQJzDNZ0TDpce8zDQbFx8-Z1UDfPPmoWT4DTLm8_AHJRe7iZgviZm2q_bBzrmRp7ZoCFmukgrrSer0YtKCMqokvp/s1600-h/ou1d7d.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 190px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTuDy-LWmPcOkjjkl0GLa7LmIIhoOw61BLJcQ6FDjAfhNB6Ru-JRYXaQJzDNZ0TDpce8zDQbFx8-Z1UDfPPmoWT4DTLm8_AHJRe7iZgviZm2q_bBzrmRp7ZoCFmukgrrSer0YtKCMqokvp/s400/ou1d7d.jpg" alt="" id="BLOGGER_PHOTO_ID_5431651963106601778" border="0" /></a>Topfacade.ru : 3D Facade Models || Rapidshare Links || Hero BaGeRa<br /><br />Link:<br /><span class="fullpost"><br /><div style="text-align: center;"><a href="http://rapidshare.com/files/341537663/TopFacade.ru.part1.rar">http://rapidshare.com/files/341537663/TopFacade.ru.part1.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341544171/TopFacade.ru.part2.rar">http://rapidshare.com/files/341544171/TopFacade.ru.part2.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341550455/TopFacade.ru.part3.rar">http://rapidshare.com/files/341550455/TopFacade.ru.part3.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341556458/TopFacade.ru.part4.rar">http://rapidshare.com/files/341556458/TopFacade.ru.part4.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341562528/TopFacade.ru.part5.rar">http://rapidshare.com/files/341562528/TopFacade.ru.part5.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341568418/TopFacade.ru.part6.rar">http://rapidshare.com/files/341568418/TopFacade.ru.part6.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341574154/TopFacade.ru.part7.rar">http://rapidshare.com/files/341574154/TopFacade.ru.part7.rar</a></div> <div style="text-align: center;"><a href="http://rapidshare.com/files/341578680/TopFacade.ru.part8.rar">http://rapidshare.com/files/341578680/TopFacade.ru.part8.rar</a></div> <div style="text-align: center;">Enjoy</div><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-63609785387473628862010-01-24T23:55:00.001-08:002010-01-24T23:57:21.563-08:00Smith Micro Poser v8.0 with Video Training<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdTL0MkOsjLKITsr9qiSkavNH0UQHSR8-mBGaq8N-cnUn-CCRelMZdFuxqa4eqQ4_G5YBq_h9ehnTsrjBo-r_f8dAVEPKSJVIMVll9Xztux43_4m-Q3YpUoui9lVEg_InQQ06sZSxybDV4/s1600-h/hAirIR2KKL.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 297px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdTL0MkOsjLKITsr9qiSkavNH0UQHSR8-mBGaq8N-cnUn-CCRelMZdFuxqa4eqQ4_G5YBq_h9ehnTsrjBo-r_f8dAVEPKSJVIMVll9Xztux43_4m-Q3YpUoui9lVEg_InQQ06sZSxybDV4/s400/hAirIR2KKL.jpg" alt="" id="BLOGGER_PHOTO_ID_5430582993456587154" border="0" /></a><br /><br /><br />Smith Micro Poser v8.0 with Video Training - ISO | 4.29GB<br /><br /><br />Poser 8 is the world's most complete solution for creating art and animation using 3D characters. With Poser, it's easy to make 3D art, whether you're an experienced artist or you're dabbling in graphics for the very first time. Poser includes over 2.5 gigabyte of ready-to-pose, fully textured, human and animal figures, basic accessories such as hair, clothing, pose sets, real world props and 3D scene elements so you can start creating 3D character art and animation in minutes.<br /><br />* Generate new characters from your facial photographs.<br />* Add hair and clothing.<br />* Dress Poser's virtual stage with props, lights and cameras to construct 3D scenes.<br />* Automatically generate walking or running animations and talking characters.<br />* Import motion capture files for even more animated realism.<br />* Animate lights and cameras, and then render your scene into photorealistic images and video for web, print, and film projects.<br />* Export 3D figures to add characters to other 3D applications.<br /><br />Along with 8 brand new 3D humans, Poser 8 includes an improved user interface to maximize your workspace while providing better workflow, a new search-enabled library so you can find, organize and use your content easier, a dependant parameter tool that lets you teach objects in the scene to interact with each other, cross body morph brushes to smoothly sculpt a figure across every body part, new photorealistic rendering features that more accurately reproduce light and shadows, and improved character rigging for even better character bending. To save time, Poser 8 has been performance optimized so you can pose your characters and render them faster on today's multiple processor systems.<br /><br />Key New Features<br />* 8 new fully rigged, fully-posable, photorealistic human characters<br />* 1.X GB all new content<br />* New User Interface with improved workflow<br />* Dependent Parameters editor enables teaching of interaction links<br />* Search-enabled Content Management system in the Poser 8 Library<br />* Cross Body Part Morph Tool<br />* Indirect Illumination for Global Illumination effects<br />* Improved rigging system for better bending characters<br />* Improved OpenGL real time scene preview displays up to 8 lights more realistic lighting<br />* Physically correct light attenuation for more accurate light falloff<br />* Tone mapping and Exposure control for more accurate brightness and luminance<br />* Normal Mapping support at render time<br />* Performance optimizations for posing and rendering improvements on multi-processor systems<br />* Wardrobe Wizard to fit existing clothing items onto new figures<br />* wxPython support provides 3rd party add-on developers more control and extensibility<br /><br />VTC Poser 8<br /><br />Introduction<br />New in Poser 8 (03:05)<br />System Preferences (03:15)<br />Input Devices (02:54)<br /><br />3D Primer<br />Coordinate System (03:26)<br />Navigation (02:51)<br /><br />The Interface<br />Poser Workspace (04:06)<br />Viewports (02:32)<br />Tracking Modes (02:47)<br />Palettes (03:01)<br />Memory Dots (03:49)<br />Library (03:45)<br />Preferences (04:02)<br />Cameras pt. 1 (04:46)<br />Cameras pt. 2 (02:18)<br />Restore (03:16)<br /><br />Pose Figures<br />Pose Tools (06:08)<br />Parameter Dials (03:36)<br />Symmetry (03:42)<br />Inverse Kinematics (02:37)<br />Selecting Elements (02:30)<br />Auto Balance (04:04)<br />Library Poses (03:45)<br />Add Figures (02:55)<br />Save to Library (02:59)<br /><br />Work with Props<br />Add Props (03:58)<br />Prop Hair (02:02)<br />Pose Props (03:14)<br />Prop Hierarchy (03:47)<br />Import Props (03:35)<br /><br />Face Room<br />Face Tools (03:36)<br />Prepare Photos (04:19)<br />Import Photos (03:41)<br />Adjustments (02:54)<br />Tweaking (02:58)<br /><br />Hair Room<br />Hair Tools (03:20)<br />Style Hair (04:20)<br />Color Hair (03:29)<br />Hair Dynamic (02:49)<br /><br />Cloth Room<br />Cloth Tools (05:16)<br />Control Cloth (03:50)<br />Materials (02:51)<br />Cloth Dynamics (03:54)<br />Wind (05:22)<br /><br />Materials Room<br />Nodes & Tools (04:04)<br />Color Maps (04:04)<br />Bump Maps (03:03)<br />Reflection Maps (03:28)<br />Procedurals (04:02)<br />Transparency Maps (04:19)<br />Toon Shading (03:19)<br /><br />Lighting<br />Light Controls (02:51)<br />Color & Intensity (02:02)<br />Light Types (02:27)<br />Shadows (03:13)<br />Diffuse IBL (02:28)<br />Reflection (05:35)<br />Refraction (04:19)<br />Ambient Occlusion (03:32)<br />Shadow Pass (04:08)<br /><br />Morph Target<br />Morph Targets (03:25)<br />Body Shaping pt. 1 (04:30)<br />Body Shaping pt. 2 (03:03)<br /><br />Animation<br />The Timeline (03:14)<br />The Graph (03:27)<br />Animation (04:24)<br />Talk Designer pt. 1 (04:09)<br />Talk Designer pt. 2 (03:42)<br />Walk Designer pt. 1 (05:27)<br />Walk Designer pt. 2 (03:20)<br /><br />Rendering<br />Settings (03:36)<br />Selective Rendering (02:59)<br />Anti-aliasing (01:50)<br />Firefly pt. 1 (04:38)<br />Firefly pt. 2 (06:22)<br />Sketch (02:55)<br /><br />Outputv<br />Render Images (02:35)<br />Render Animation (03:22)<br /><br />Project: Poser Illustration<br />Project Overview (02:39)<br />Gather Assets (03:27)<br />Exporting Ryan (03:12)<br />Illustration pt. 1 (05:36)<br />Illustration pt. 2 (03:40)<br />Illustration pt. 3 (05:44)<br />Illustration pt. 4 (03:50)<br />Illustration pt. 5 (03:12)<br /><br />Project: Custom Textures<br />Project Overview (01:02)<br />Custom Wood (04:06)<br />Faking Shadows (03:26)<br />Grunge & Dirt (04:00)<br />Custom Bump Maps (03:00)<br />Agent Ryan pt. 1 (03:26)<br />Agent Ryan pt. 2 (04:00)<br />Agent Ryan pt. 3 (05:50)<br />Agent Ryan pt. 4 (05:10)<br />Agent Ryan pt. 5 (04:13)<br /><br />Project: Custom Props<br />Project Overview (02:34)<br />Free Textures (02:13)<br />Base Mesh (04:46)<br />Table pt. 1 (04:52)<br />Table pt. 2 (02:54)<br />Table pt. 3 (03:37)<br /><br />Project: Still Life<br />Project Overview (02:50)<br />Space (04:59)<br />Reference (05:53)<br />Still Life pt. 1 (06:26)<br />Still Life pt. 2 (05:26)<br />Still Life pt. 3 (05:48)<br />Still Life pt. 4 (05:25)<br />Texture Assets (03:59)<br />Comp pt. 1 (06:13)<br />Comp pt. 2 (06:32)<br />Comp pt. 3 (04:59)<br /><br />Resources<br />Websites (03:01)<br />Downloads (01:57)<br />Magazines (03:17)<br /><br />Wrap Up<br />Review (03:20)<br /><br />Credits<br />About the Author (02:29)<br /><br />Homepage: http://my.smithmicro.com/win/poser/index.html<br /><br /><br /><span class="fullpost"><br /><br />http://hotfile.com/dl/23979702/cd5bcbe/SMTMCRPOSER80VT.part01.rar.html<br />http://hotfile.com/dl/23979783/089b728/SMTMCRPOSER80VT.part02.rar.html<br />http://hotfile.com/dl/23979832/d22115d/SMTMCRPOSER80VT.part03.rar.html<br />http://hotfile.com/dl/23979865/58f7a8a/SMTMCRPOSER80VT.part04.rar.html<br />http://hotfile.com/dl/23979907/b35379b/SMTMCRPOSER80VT.part05.rar.html<br />http://hotfile.com/dl/23979963/17bb05a/SMTMCRPOSER80VT.part06.rar.html<br />http://hotfile.com/dl/23980018/a4c5c6b/SMTMCRPOSER80VT.part07.rar.html<br />http://hotfile.com/dl/23980054/a1da5a2/SMTMCRPOSER80VT.part08.rar.html<br />http://hotfile.com/dl/23980160/1ff98bb/SMTMCRPOSER80VT.part09.rar.html<br />http://hotfile.com/dl/23980202/ea543c9/SMTMCRPOSER80VT.part10.rar.html<br />http://hotfile.com/dl/23980255/f5dc833/SMTMCRPOSER80VT.part11.rar.html<br />http://hotfile.com/dl/23980319/2979dd3/SMTMCRPOSER80VT.part12.rar.html<br />http://hotfile.com/dl/23980369/fb130b3/SMTMCRPOSER80VT.part13.rar.html<br 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/></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0tag:blogger.com,1999:blog-4954254289210904390.post-52035794970311862272010-01-20T22:52:00.001-08:002010-01-20T22:54:31.849-08:00Particle Illusion 3.0 Emiters Libraries<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjssYXS461LLGBuGcGYlgBfdADoKZ4EuIq53QdacaBlz5qUHugOtlVJ9B5yuo8kn1sJNn5yLx66FFuxvf1Jn1RjvIARnQeYcGv6HOH2AqArzH1njU14FAMB1BS-8TN78W6e-yieet3umXMb/s1600-h/0011fd79medium.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 244px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjssYXS461LLGBuGcGYlgBfdADoKZ4EuIq53QdacaBlz5qUHugOtlVJ9B5yuo8kn1sJNn5yLx66FFuxvf1Jn1RjvIARnQeYcGv6HOH2AqArzH1njU14FAMB1BS-8TN78W6e-yieet3umXMb/s400/0011fd79medium.jpg" alt="" id="BLOGGER_PHOTO_ID_5429082563966802850" border="0" /></a>Particle Illusion 3.0 Emiters Libraries | 1.49GB<br /><br />1.7 GB library emitters of them half svadebnye.Zdes collected emitters both free and paid everything that could be found. And also a lot of animated characters, hearts, rozochek, rings and feathers, the famous cartoon little animals, kissing, and butterflies, as well as a number of different PIGEONS, ambitious 3D effects such as explosions, smoke, water, fire in the performance Anyway, texture, background and etc.<br /><br /><br />Libraries are installed by copying files. Il3 and. Iel<br />in C: \ Program Files \ particleIllusion_3 \ Emitter Libraries<br /><br />Program Title: Emiters libraries for particle Illusion. Library Generator<br />effects for Particle Illusion 3.0 +<br />Program Version: Paricle Illusion 3.0<br />The latest version of the program: Paricle Illusion 3.0<br />Language: English<br />Medicine: Not required<br /><br />System requirements:<br />Windows Seven/Vista/XP/2000<br />1.8 GHz CPU 256 MB RAM<br />1024x768<br />64MB video card with OpenGL<br />Particle Illusion 3.0 +<br /><span class="fullpost"><br />uploading<br />http://uploading.com/files/8bc1c487/Emitter%2BLibraries.part01.rar/<br />http://uploading.com/files/e5251192/Emitter%2BLibraries.part02.rar/<br />http://uploading.com/files/ad7be297/Emitter%2BLibraries.part03.rar/<br />http://uploading.com/files/1d135am8/Emitter%2BLibraries.part04.rar/<br />http://uploading.com/files/cm2323d7/Emitter%2BLibraries.part05.rar/<br />http://uploading.com/files/cm83d643/Emitter%2BLibraries.part06.rar/<br />http://uploading.com/files/ma39d4fe/Emitter%2BLibraries.part07.rar/<br />http://uploading.com/files/86ebdm3m/Emitter%2BLibraries.part08.rar/<br />http://uploading.com/files/337m84d1/Emitter%2BLibraries.part09.rar/<br />http://uploading.com/files/c87597ma/Emitter%2BLibraries.part10.rar/<br />http://uploading.com/files/13mf4f5e/Emitter%2BLibraries.part11.rar/<br />http://uploading.com/files/987bd28b/Emitter%2BLibraries.part12.rar/<br />http://uploading.com/files/373de589/Emitter%2BLibraries.part13.rar/<br />http://uploading.com/files/5f7c1519/Emitter%2BLibraries.part14.rar/<br />http://uploading.com/files/7497281f/Emitter%2BLibraries.part15.rar/<br />http://uploading.com/files/ma1d5914/Emitter%2BLibraries.part16.rar/<br /><br />Mirror hotfile<br />http://hotfile.com/dl/25036412/a4b30ad/Emitter_Libraries.part01.rar<br />http://hotfile.com/dl/25036450/3c22eb6/Emitter_Libraries.part02.rar<br />http://hotfile.com/dl/25036559/7d9af78/Emitter_Libraries.part03.rar<br />http://hotfile.com/dl/25036570/b40cef7/Emitter_Libraries.part04.rar<br />http://hotfile.com/dl/25036572/21a222f/Emitter_Libraries.part05.rar<br />http://hotfile.com/dl/25036576/6c9e7fd/Emitter_Libraries.part06.rar<br />http://hotfile.com/dl/25036581/f3a6e86/Emitter_Libraries.part07.rar<br />http://hotfile.com/dl/25036423/70b4f75/Emitter_Libraries.part08.rar<br />http://hotfile.com/dl/25036420/98b493a/Emitter_Libraries.part09.rar<br />http://hotfile.com/dl/25036419/98cc5f1/Emitter_Libraries.part10.rar<br />http://hotfile.com/dl/25036417/61104ee/Emitter_Libraries.part11.rar<br />http://hotfile.com/dl/25036421/a1869b9/Emitter_Libraries.part12.rar<br />http://hotfile.com/dl/25036424/811a4f8/Emitter_Libraries.part13.rar<br />http://hotfile.com/dl/25036415/00f6985/Emitter_Libraries.part14.rar<br />http://hotfile.com/dl/25036422/eca42c8/Emitter_Libraries.part15.rar<br />http://hotfile.com/dl/25036416/b72ef66/Emitter_Libraries.part16.rar<br /><br />Mirror rapidshare<br />http://rapidshare.com/files/338305310/Emitter_Libraries.part01.rar<br />http://rapidshare.com/files/338305307/Emitter_Libraries.part02.rar<br />http://rapidshare.com/files/338305343/Emitter_Libraries.part03.rar<br />http://rapidshare.com/files/338305346/Emitter_Libraries.part04.rar<br />http://rapidshare.com/files/338305250/Emitter_Libraries.part05.rar<br />http://rapidshare.com/files/338305276/Emitter_Libraries.part06.rar<br />http://rapidshare.com/files/338305290/Emitter_Libraries.part07.rar<br />http://rapidshare.com/files/338305224/Emitter_Libraries.part08.rar<br />http://rapidshare.com/files/338305285/Emitter_Libraries.part09.rar<br />http://rapidshare.com/files/338305331/Emitter_Libraries.part10.rar<br />http://rapidshare.com/files/338305245/Emitter_Libraries.part11.rar<br />http://rapidshare.com/files/338305294/Emitter_Libraries.part12.rar<br />http://rapidshare.com/files/338305252/Emitter_Libraries.part13.rar<br />http://rapidshare.com/files/338305277/Emitter_Libraries.part14.rar<br />http://rapidshare.com/files/338305325/Emitter_Libraries.part15.rar<br />http://rapidshare.com/files/338304006/Emitter_Libraries.part16.rar<br /><br /></span>Step-Uphttp://www.blogger.com/profile/14567388737442533545noreply@blogger.com0