Motion Pack 2 BVH For Poser 1.5mb
This NEW package contains 11 BVH motion files for poser 4. the files are: sitalk.bvh : michael sitting and gesturing conversation dncback.bvh: a sexy stage dance for victoria pickup.bvh: michael picking up and examining an object threaten.bvh: michael walking forward and pointing sternly backup.bvh: michael backing up cautiously victalk2.bvh: vicky standing and listening carefully mikstndtlk.bvh: michael standing and explaining while gesturing gettingup.bvh Michael getting up from a chair victalk1.bvh: vicky gesturing in a different conversation converstand.bvh : Michael gesturing in a different conversation gazellrun.bvh: a leaping runcycle for the daz antelope pack
Links:
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Thursday, January 29, 2009
Motion Pack 2 BVH For Poser
Sunday, January 25, 2009
3d model of house exterior Design, 3D Stuff
3d model of house exterior.
Links:
www.easy-share.com/1903391062/house_3dgfxstuff.info.rar
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Gnomonology-DAYLIGHT FAKE GI LIGHTING RIG FOR MAYA
The Daylight rig simulates Global illumination without using GI. It is fast, simple, and all you have to do is import it into your scene and the default presets yield great results. The rig works with Mental Ray and all you need is Maya 8.5 and above. The rig comes with three presets to get you started, sunrise or sunset, mid day and late afternoon.
GI looks fantastic for stills, but once you try to have a character move through the scene, you will often get a lot of flickering and speckling because of the nature of GI. It is possible to minimize this by increasing your GI samples or by adding Final Gather to the solve, but not without increasing render times. To solve this problem, Leonardo came up with a solution - make a daylight rig that looks like GI, that wont flicker, and that renders quickly.
Info
http://gnomonology.com/tutorial/347
Link:
http://rapidshare.com/files/170025055/DLR.zip
Link:
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Gnomonology - MODELING A NEXT-GEN WEAPON: COLT 1911(With ProjectFiles)
In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model. He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon. He then moves on to demonstrate how to lay out your UVs for texture painting, how to generate your normal maps and how to trouble shoot common problems with your normal maps. In the final chapter, Joe shows how he adds details to the normal map using Photoshop and Photographic reference. This is an in-depth look at creating an in-game model using Maya and Photoshop and perfect for anyone wanting to learn more about game modeling afor Next-Gen titles.
Links:
webPage:
http://gnomonology.com/group/40
http://gnomonology.com/tutorial/335
RS Links:
http://rapidshare.com/files/157151402/GMNGWC.part1.rar
http://rapidshare.com/files/157151678/GMNGWC.part2.rar
http://rapidshare.com/files/157151393/GMNGWC.part3.rar
http://rapidshare.com/files/157151640/GMNGWC.part4.rar
http://rapidshare.com/files/157156314/GMNGWC.part5.rar
http://rapidshare.com/files/157156872/GMNGWC.part6.rar
http://rapidshare.com/files/157153831/GMNGWC.part7.rar
TEXTURES, OBJS AND MAYA SCENE FILES
http://rapidshare.com/files/157183433/Kung-Fu_Panda.rar
Mirror
http://rapidshare.com/files/157301836/1191TLOCG.part1.rar
http://rapidshare.com/files/157301158/1191TLOCG.part2.rar
http://rapidshare.com/files/157300981/1191TLOCG.part3.rar
http://rapidshare.com/files/157300882/1191TLOCG.part4.rar
mirror
http://depositfiles.com/files/934s6f64d
http://depositfiles.com/files/ttts3bclx
http://depositfiles.com/files/im1tcgjho
http://depositfiles.com/files/zipyplfo8
mirror
http://www.filefactory.com/file/df4563/n/GM_Colt_part1_rar
http://www.filefactory.com/file/21d6d0/n/GM_Colt_part2_rar
http://www.filefactory.com/file/6a5c15/n/GM_Colt_part3_rar
http://www.filefactory.com/file/542a1a/n/GM_Colt_part4_rar
http://www.filefactory.com/file/405f72/n/GM_Colt_part5_rar
http://www.filefactory.com/file/eb5d52/n/GM_Colt_part6_rar
http://www.filefactory.com/file/6a3a77/n/GM_Colt_part7_rar
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Corel Painter Official Magazine Issues 1-12

Corel Painter Official Magazine Issues 1-122.73 gb
including all cd material included with the magazines tutorial filesmany xtras and bonus
The Corel Painter software is a phenomenal program that allows users to create works of art that look as though they could have been painted on canvas using real paints. The Official Corel Painter Magazine helps users get even more from the program by providing helpful tutorials and features explaining how to use the software's tools to create stunning art. Each issue looks at a variety of styles and mediums, so there truly is something for everybody.
Download Links
filefactory
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Monday, January 12, 2009
Gnomonology Form of Anatomy Part.1
Join Zack Petroc for an advanced anatomy lecture that illustrates how each major muscle group contributes to the overall rhythm and gesture of the figure. He also outlines techniques for reading the form through silhouette and highlights the origin and insertion points of all the major muscle groups; a key element in mastering anatomy.
Overview points:
Skeleton Landmarks
Muscle Origins and Insertions
Muscle Group Gestures
Rhythms of the Muscle Groups
Weight and Balance
Reading From through Silhouette
The .ZTL file is available to buy at
http://www.ZackPetroc.com
More info :
http://gnomonology.com/tutorial/350
Download link :
http://w19.easy-share.com/f/1325971060.html
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