Lucky CG World: 3DS MAX and VIZ for Architects

Tuesday, September 8, 2009

3DS MAX and VIZ for Architects

Module 1 - Starting

This first module contains 70 high resolution videos running 2.9 hours overall. I explain each concept and technique using 3ds Max 8 and/or VIZ 2007, which are essentially the same program (VIZ is a streamlined version of Max). The videos are captured right off my screen and you can hear my audio commentary.

You'll learn about the user interface and how to customize it, setting units properly, saving a prototype, creating and transforming objects, how to manage, display, and navigate within viewports, how to select like a pro, manage layers, control object display, and how to use grid, snap, and autosnap productively.

Due to the subject matter, this module focuses more on essential concepts, rather than on tutorials that have you building things--you'll work on projects in later modules once you have solid foundation skills.



Module 2 - Basic Modeling

This module contains 79 high resolution videos running 4.2 hours overall. I explain each concept and technique using 3ds Max 8 and/or VIZ 2007, which are essentially the same program (VIZ is a streamlined version of Max). The videos are captured right off my screen and you can hear my audio commentary.

You'll learn geometric essentials: how to work with pivot points, reference coordinate systems, transform centers, cloning, the array and mirror tools, plus you'll gain valuable alignment skills.

The module includes two mini projects where you'll apply what you learn by modeling two chairs - one with primitives and the other using modifiers. Additional topics include grouping, modifier essentials, parametric modifiers, free form deformations, selection and transform modifiers.

The order that the topics are introduced is carefully planned to deliver concepts just as you need them, making 3ds Max & VIZ modeling techniques much easier to comprehend.



Module 3 - Advanced Modeling

This module contains 138 high resolution videos running 8.8 hours overall. I explain each concept and technique using 3ds Max 8, Max 9 and/or VIZ 2007. The videos are captured right off my screen and you can hear my audio commentary.

Learn how to model almost anything you can imagine with this module. Here you'll gain advanced modeling skills that empower you to sculpt splines, patches, mesh and polygonal geometry, NURBS, and AEC objects into the myriad forms of real world architectural objects.

Numerous tutorials take you step by step through the creation of many object types including: custom made walls, windows, and doors, plus pottery, light fixtures, moldings, chairs, tables, curtains, sinks, stairs, railings, landforms, rocks, roads, 3D logos, and mechanical objects.

See how compound objects are more than the sum of their parts and how you can even use 3ds Max (not possible in VIZ) to realistically depict 3D fabrics and tensile membranes (garment maker, cloth, and HSDS modifiers), grass (particle flow or hair and fur), and simulate real world physical interactions between objects under the pull of gravity (with reactor).



Module 4 - Texturing

This module contains 104 high resolution videos running 7.0 hours overall. I explain each concept and technique using Max 9 and/or VIZ 2007. The videos are captured right off my screen and you can hear my audio commentary.

Learn how to use the material editor, browser, palettes, and navigator to craft realistic looking textures. This module will teach you everything you need to know to master materiality in 3ds Max and VIZ.

Numerous step by step tutorials walk you through complex concepts such as shaders, material components, maps, mapping channels, and assigning texture coordinates. Learn how to store alpha channels in your bitmaps and use them to create convincing image-based architectural entourage such as trees, plants, people, and cars.

You'll see how to scatter leaves within a volume to simulate shrubbery, use particle flow to simulate multicolored foliage in Max, raise surface relief with bump, displacement, and normal mapping, map reflection and refraction, create translucent effects, transmit light through substances, map and model the environment, review scanline and compound material types, and much more.



Module 5 - Rendering

This module contains 72 high resolution videos running 6.9 hours overall. I explain each concept and technique using Max 9 and/or VIZ 2007. The videos are captured right off my screen and you can hear my audio commentary.

Bring your geometry and materials to life by learning to control cameras, light, shadow, atmosphere and mood in your 3D scenes. This module will teach you the fundamentals needed to gain mastery of rendering in 3ds Max and VIZ.

Numerous step by step tutorials walk you through essential concepts such as daylight, skylight, photometric luminaires, shadow casting, depth of field, motion blur, 2-point perspective, volume light, lens effects, interactive panoramas and virtual reality models. Learn how to accelerate your rendering times by optimizing scanline, raytracer, and radiosity renderers.

You'll pick up advanced techniques such as simulating color bleeding quickly with dome lighting, creating clay renderings with skylight/light tracer and also with ambient occlusion, illuminating scenes with image based lighting (IBL), working with high dynamic range (HDR) imagery, plus learn essential workflows in mental ray, and in V-Ray.

Links:

http://www.easy-share.com/f/1326022413/3DS MAX and VIZ for Architects
Mirror
http://hotfile.com/list/99869/e514c8b

Other E-book :

http://www.easy-share.com/f/1325962151/E-Books
http://hotfile.com/list/78758/2516e3b

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