Lucky CG World: June 2010

Monday, June 28, 2010

The Gnomon Workshop Introduction to Character Modeling DVD

The.Gnomon.Workshop.Introduction.to.Character.Modeling.DVD-iNKiSO
1.53GB | HF & FS Links
http://www.thegnomonworkshop.com/store/product/875/Introduction-to-Character-Modeling

Download Links

Hotfile

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cmiVFX - Cinema 4D Ultimate Learning System Volume 6

English | AVC1 1286x722 | MP3 128 Kbps | 6.52 GB
Genre: eLearning

This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular software modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!

The Cloner Object, Our New Best Friend
Take a look at the cloner object in each of its four different forms; examine the basic parameters and the way the cloner object creates its clones. The cloner object is one of the primary tools utilized in the Mograph module and can be integrated with every other tool within the module. Understanding its basic functions is crucial to working with and understanding the others

Intro to Effectors
Take a broad look at each of the different effectors. Effectors are used to control and animate position, scale, and rotation parameters and can be used to control any object with an effectors tab (the majority of the Mograph objects). Their ability to control more than one object (multiple cloner objects for example) allows for complex animation with very little set up.

Intro to Modynamics[/b]
A favorite aspect of the Mograph 2 module, Modynamics allows for complex rigid-body dynamic simulations that can be set-up instantly and adjusted infinitely. Modynamics can simulate from dominoes falling to glass shattering with unparalleled ease and speed. A breakdown of the basic setup and a couple of examples will get you on your way to creating phenomenal dynamics.

The Other Objects
Learn more about other objects including the Matrix, Text, Fracture, and Instance Objects. Explore the differences and similarities of the Matrix and Cloner objects as well as how to use them in tandem. Mograph's Text Object is an incredibly powerful way to generate text which the spline text tool simply cannot contend with. The Fracture Object allows for animated (or dynamic) deconstruction and separation of polygonal objects and the instance objects is great for creating trails of objects.

Mograph's Spline Tools
The spline tools offered by Mograph are examined briefly here with a basic overview of their creation and a couple of ideas for using them. They are extremely useful for creating splines from motion (creating spline trails from each vertex of a moving object for instance) or for generating organic and repetitive splines that can be cloned and even effected by forces or dynamics.

Mograph's Deformation Tools
The deformation objects allow for extremely powerful deformations of any object. From the displace deformer, which creates visible (in the viewport) deformations based on shader channels to the spline wrap, which can align or stretch objects along a spline. These tools create very easy shortcuts to problems that would have needed to involve much more complex solutions otherwise.

mORE iNFO
_http://www.cmivfx.com/productpages/product.aspx?name=C4D_Ultimate_Learning_System_Vol_6




Download from Hotfile

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Lynda.Com Nuke 5 Essential Training (2010)


Lynda.Com Nuke 5 Essential Training (2010) | RAR 2 Gb

Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.

Type: Training
Homepage: www.lynda.com/home/DisplayCourse.aspx?lpk2=60815
Release Date: 03/20/10
Language: English
Running Time: 10:09 (hr:min)
File Format: .iso

Topics include:
- Navigating the Nuke 5 interface
- Building node trees
- 2D transformations
- Rotoscoping
- Keyframe animation
- Editing animation curves
- Color correcting
- Multi-pass CGI compositing
- Working with Nuke channels
- Bluescreen and greenscreen compositing
- 2D motion tracking
- Math expressions
- 3D compositing


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DEPOSITFILES.COM
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3DATS: Practical Interior Lighting in V-Ray

Video Training | HF | 538Mb


In this module, the viewer is shown how to light an interior scene from start to finish. The instructor demonstrates several different ways to approach interior lighting, covers most of the different light source types commonly used for interior lighting, and then puts numerous different render and material settings to the test to show how you can get different looks to your images and precisely control the relationship between speed and quality. This video provides a solid review of material from all previous modules and serves as an invaluable guide to the complex subject of interior lighting.

Download:


http://hotfile.com/dl/50800652/b207ff9/3dats-Practical_Interior_Lighting_in_V-Ray.part1.rar.html
http://hotfile.com/dl/50768552/9b4fa03/3dats-Practical_Interior_Lighting_in_V-Ray.part2.rar.html
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3DATS: Practical Exterior Lighting in V-Ray

Video Training | HF | 360Mb


Having covered the vast majority of the important V-Ray features and settings in modules 1 through 8, students are shown how to apply many of things discussed in earlier modules, to a real exterior scene created by 3DAS. In this module, students are shown numerous different lighting and rendering approaches including irradiance maps, light cache, QMC, HDRIs, progressive path tracing, the V-Ray physical camera and the VRay Sun. The instructor describes the process that he would go through to light and render this scene from scratch, and then describes some of the other ways that you might want to approach your scenes based on what the final deliverable, the time you have available, and problems that you might encounter along the way. Throughout the module, students are shown how to deal with the myriad of problems that may arise in any scene, such as splotches, noise, flickering GI, strange dots, running out of memory, excessive render times, system crashes, lack of detail and so on. The goal of this module is to teach students how to achieve the highest quality renderings in the shortest amount of rendering time.

Download:


http://hotfile.com/dl/50750055/dbcc42a/3dats-Practical_Exterior_Lighting_in_V-Ray.part1.rar.html
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